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[noblelemon]

21
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A member registered Aug 28, 2019 · View creator page →

Creator of

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what the heeeeck!
thanks for adding them evil :D

also this is really cute, dude. love the look and style of the sprites! the editor is simple (this is good) and you got a lot of different parts here. great work!

Just noticed this! Very nice prototype! Would definitely make a great game someday.

Thank you very much! Also, yeah definitely see the resemblance!

Ah, sorry! We ran out of time and I didn't realize it was set so loud!

Hey everyone, the new demo has landed please enjoy! If there's any bugs ofc please report them but if there's anything you like or even don't like let us know, we always want to hear how people are feeling with the game. There's a lot more content this time around and it's still just a small part of what's to come!

Thank ya!

Thank you very much :D

that is wonderful to hear, i'm really glad you enjoyed it! 

Somehow, I beat this! Very nice submission, I really enjoyed it!

Yeah, sorry! The page describes what you need to do but it's supposed to be somewhat freeform. You do need to rest (the R key) in order to advance in growth as that will bring food back into the area. 

Hey everyone! We've thrown up this discussion board for anything you want to say about the demo!

That is really strange. When I check, it still appears to be public. Maybe you could find it from my creator page? I'm not a frequent user of itch (yet) so I'm afraid I don't really know how to fix the problem.

Amazing entry! The music, controls and graphics all shine through. Overall, the game is a lot of fun as well! Will be looking forward to any post-jam content!

Potential for a lot of fun here, a post-jam version is a must! Absolutely love how much detail you were able to get in there and controls-wise everything felt great. 

You won!

This is actually amazing and ofc your art's always on-point!

Very nice! Camera was nice and smooth and character controlled well. Rocks were thrown (that's the most important part) and ungas were bunga'd. 

Thank you very much! That was definitely an 8-bit palette that was used, with some added colours and less restrictions on colour limits. Voltz also worked with some light restrictions by using a lot of bit-crushed samples. Retro but also something more! I'll agree that certain things on the coding side could've been smoother and there was lots I wanted to do but couldn't spend time on. 

Regardless, glad you enjoyed it!

This is one of the ones I was looking forward to seeing! The idea alone is very interesting. 

(1 edit)

Very Unga. Much Bunga!

I feel like I should say more. I really liked it, it was fairly relaxing and it felt really good when you ran. Some of the rock slabs were neat, too, including different ways of getting them was also a really nice touch. Hunting/Fighting was a bit too easy for me and I also spent a bit of time being lost but overall I really liked it, great work!

Thank you! Yeah, the HUD has been giving me trouble, currently trying to get a hotfix going but unfortunately this is what I have to go with until the voting ends. I'll make the hotfix public, tho.

Dang, I'm really not sure what's going on with the health bar, I feel maybe it's getting cut off due to the game's resolution. As for the air attack, that is actually a thing I wanted to put in there but when I came back to it, I just didn't have the time. Thanks for your feedback!