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A jam submission

RhuneworldView game page

Story-driven game of an apocalyptic magical world.
Submitted by SmashArtist (@thatonesmashart) — 5 days, 51 minutes before the deadline

Play early access demo

Rhuneworld's page


CriteriaRankScore*Raw Score
People's Choice Vote#1382.3852.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members

RPG Maker MV

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This was an interesting play. 

From what was available I liked it! The pixel art was nice (I enjoy seeing different pixel art styles a lot, so bonus points for pure pixel art). The story seems to have an interesting hook, with grandma and the crystals, I hope you can expand upon this more in the future as I'd like to see ultimately where you go with it. I liked the nice scrolling opening, really set the tone well.

I was heartbroken that the battles weren't your art </3 :'( but I can understand due to the limitations of the deadline).

As a proof of art/writing I think it does well, but there isn't really anything to do :3 so I can't really rate it as a game, all I can say is it looks to have potential! :D which is really the point of the competition so :D

As for improvements, you defo need a pixel font and pixel icons too to make the whole thing cohesive! I am curious what the gameplay will be like, obviously there will be fighting based on this intro but I'm interested in the 'shop' that was mentioned in the intro. Would cool to have some Sim like elements in this, could work well with the theme.

Anyway, good job, got potential but not enough there for me to rate yet! Sorry :'(


I understand, unfortunately I cannot update the game during the voting period due to how itch handles it.

Great to hear your opinion! Many people have said there was lack of gameplay. I had planned a longer demo however I didn't manage to get that far in the end. I will definitely be expanding on the game, hopefully adding more depth to the story and unique gameplay elements as well as updating the current art and implementing the pixel style to everything!

Your positive feedback gives me inspiration to keep working at it, so thank you!


I'd definitely like to revisit this once youve expanded it out some more, glad you're going to be continuing working on it :)


I love the art in this! The attention to detail is real neat.

The game -- that is, the first few minutes of that game's intro -- casts a solid hook. 
I think it's fair to say this is a screenshot of a good game.
It looks pretty, there's ultimately not much that can be done with it,
but boy howdy do I wish the full experience were something I could play right now.

For the brief time we spent together, the characters had decent characterization.
Any of their arcs could go anywhere, but the base is there for strong writing.

This is a good jumping-off point!


FINAL VERDICT: I chuckled how the IGMC logo was implemented.


Thanks for checking it out!

Inspires me to hear you really liked it! I'll do my best on expanding the experience and having the story evolve~


I like the art, because I love custom art in RPG maker games. It was very short though? Which I can understand because of the time limit and everything. I am interested to see what else you can come up with because it is interesting :)


Thanks for playing!

Nice to know you enjoyed it, I still have plenty of things planned for the future~


While the graphics and music are both quite nice, there wasn't really enough of the game to get a feel of what it would be like, play-wise. The characterisation is decent enough, and what was there seemed competently made, but it also seemed very standard RPG Maker fare, which, while not a bad thing isn't exactly very interesting. There seemed to be some promising systems that the menu hinted at but unfortunately there's not really much there to show as a prototype of the kind of game it might eventually become.


Hey, awesome that you did a playthrough video! I am aware of most of the bugs, however I cannot fix them until voting is over due to how itch manages editing entries during that time.

I do agree I'm going to need to show off a more unique battle style, but I unfortunately did not have the time to get up to the point I wanted to in the 1 month period. I'll most definitely take your thoughts into consideration and try making a gameplay experience that's more unique and engaging!

Thanks again!~


Definitely too short, I was starting to get intrigued and then it ended. I wanna know what Grandma is up to!!
I like the art style, and agree with HilmB that the door confirmations aren't necessary, it just slows things down. Other than that, I'd like to see where this goes, so good luck with it, I hope you find the free time to expand on it. Cause seriously, what's the deal with Grandma and her crystals... She's up to something ಠ_ಠ


Haha, sorry it was so short- took lots of time fix issues and such since I didn't want to release (even though it's an early access demo) a buggy game. :P

I have heard now from three people that the door confirmations are terrible. XD An extra question for you though: should I remove the text explaining what the room you're about to enter is too? Or is it fine for you?

Glad to hear the story intrigued you, I have more planned for Grandma in the future. ;)

Thank you for your feedback and how you took time to play the game, I hope to add in more interesting gameplay as I expand~


Hmm, I don't think the explanation text is necessary, but if you really want to relay what room/area the player is about to enter, maybe something like a text pop up over the door instead of the symbol?


Nice idea! I'll take that into consideration!~

Thanks again for the feedback!


I really love the style, the characters are surprisingly nice, the dialogues are good as well. I don't think the confimation to enter a door is really necessary, and the footsteps are a bit.. loud.

(And the game is a bit very much short :( )

It's nice though, are you going to keep working at it solo?


Hello! Thanks for your feedback!

I may remove the door opening confirmation in future versions.

Sound was always an issue, thank you for making it clear what needs fixing!

The game as it currently is, is very much unfinished and is an incomplete demo. I am planning to expand on it once I have more free time again. I will work mostly alone, though if I get far enough I may add a composer to the team to bring some original music to the game.

I am always looking for more feedback to help improve, so if there is anything else you would like to let me know, go ahead and say it! :)


Feedback is highly appreciated!

Let me know what you guys think~