This is awesome. I've been figuring out how to approach my Overworld and this really helps a lot. (Ironically it structurally resembles one of my first attempts, but this is made better.) Good job!!!
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The overall direction of this game was lovely!
A little more hand-holding is needed.
I got to the end without knowing the mechanics.
Although I realized what was going on at the last puzzle, I couldn't solve it.
I reset because I thought the fire fairy got yeeted.
It turns out I didn't retrieve the fire fairy at all! I got to see a new area, at least...
I suppose user errors are better than technical errors.
This is a jam submission and it is beatable, so I'd say you focused on the right areas.
My main suggestion is to add cues for everything the player would want to know.
As for the experience, though? Great job!!! This was pleasant! :)
I hope you get a chance to make a full game one day,
I believe it would be really something. d(^^)
Is there a 2.2 version available?
I use 2.2 primarily for a variety of reasons, and it sounds like this engine was made for that. I'll be able to the explore everything in-depth if such a version exists. :)
I'd rate this 5 stars but I rated it 5 stars already so it gets 6 stars.
I was happy with the program before, but I saw a new version that lets you export all of the sprites from a project. This is extremely useful for me. I have thousands of sprites, which would take hours to export one-by-one, and now I can get all of them in and out with ease. Sometimes the best things in life are free.
Really good, especially for a school project!
You've got a great engine here.
I looked at your source code and its airtight.
I'd have loved to have something like this when I was starting out.
(I'm finally at a good place now, and I'm releasing my own prototype soon, but I had to go completely overboard to get there.)
You have an extremely solid base here. That's important!
You better get an A for this. (* ･ω･)☞
This is a really lovely asset! The PSX shader is an awesome touch. :)
I've already been working with a 3D GML engine that I've made many modifications to, but it's increasingly clear that it's unsustainable for two reasons: collision code not allowing a lot of objects and the difficulty of making levels. Oh, if only I could work with something that hadn't become so weighty and convoluted...that was the then times.
Enter the now times, and I have found the perfect solution!
It is clean, light, and best of all, has the potential to look very pretty!
I'm actually working in GameMaker 2.2, but I have the Beta so I bought this to have a quick look-see. It seems easy to convert the code "downward" and I am feeling most optimistic. d(^^)
The old way was still worth making because I should be able to translate its core merits. After I release my prototype, I'm excited to see what I can achieve with this!
Designing games should be fun, and what I'm really after is adventure.
This engine can provide that! (¯▿¯)
You technically beat it by closing out of the game...you may notice a letter missing at the end!
Indeed, this one-letter game has a twist ending. The sign says right but the road goes left!!!
Way to raise the bar! I don't even play Souls games, but I know a good asset when I see one.
There's just so much. I'm excited to unpack it, though. I wonder what the GameMaker scene would look like if something like this was included with the program? Anyway, great work! d(^^)
Templates like this are surprisingly rare to find, and that's before the fact this is a true NES-quality game.
As of writing, this code is an hour fresh, but I can already tell I will be making something I can actually sell with this.
Thanks for playing! I hope it set the mood. :D
Part of me is like, "Ahhh, play the full game!", but this probably encourages downloads way better.
Besides, I know what it's like to play a bunch of jam entries...
It demands a lot more stamina than people would think! @u@
Only my other games at the moment! I've composed hundreds of songs, so it'll be a while before all of them will be made public. ^_^;
I do plan to release a music CD one day, once I gain professional traction.
Now that you say that though, I am inspired to include a Sound Test feature from now on. d(^^)
I'm thinking of doing an enhanced compilation of my "hobby" games, so I'll put it in retroactively too. :)
EDIT: I think you specifically meant this game's music, in which case, the enhanced compilation idea still applies.
Instead of an in-game function, maybe I'll just attach every OST to a dedicated music folder! :D
Glad you enjoyed it! d(^^)
Half of these songs are a decade old, in fact I almost forgot a couple of them even existed until this game.
It's really satisfying to know they've finally been brought to light, thank you. :)
Stylin'! I could see this being a real mobile game.
It's a nice demo. While short, you have everything you need to
start a full game based on this. It may be worth your while to flesh this out,
I hope you do! d(^^)
This game gave me a taste of that sweet 90's nostalgia!
Needless to say, I like the aesthetics a lot.
I'll have to ask how you achieved it someday. d(^^)
The gameplay is functional too, I haven't played many adventure games lately
but I know how tricky the logic can get.
It's a solid game all around, keep up the good work! :)
Once I figured out what to do (I didn't read the game page beforehand,)
I saw what a nifty mechanic you have going here.
Despite going in with no prior knowledge, I grasped the concept quickly.
Although the game is short, it's a fine template for an atmospheric puzzle game!
Interesting take to make the levels destructive and persistent.
I like how you can push your former husks around too, nice detail.
I personally would make it more fast-paced, but I could also see this speed working
for a cerebral puzzle-like game.
Overall though, this is a tight experience!
I like the diegetic tutorial, and the atmosphere and feel of the game were done
just right. Nice monster design too.
I played the 1.1 update because I imagine you'd want us to play the latest version,
but I'm sure my thoughts apply to the jam release without consternation.
Good stuff! :)