This is great. Do you have any contact info by any chance? I'd love to use this character customization system in my game!
Roden
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You're a lifesaver!!!
To keep this review short, this asset has capabilities I would have paid hundreds of dollars for if it were independent software. Of course, this regards my own hyper-specific needs, but the result is beautiful. I've only played around with the basic settings, I haven't even got in depth like the screenshots yet. Definitely worth the purchase for art minds!
Cool game! The presentation is awesome and it had interesting worldbuilding with the Egyptian theme and the two sentences I read of dialogue.
I don't play Rogue-ish games that often but I was able to pick up what to do fairly quickly.
I somehow got 16,000 Neon, and by that I mean I got it on purpose with my effortless level of skill. I didn't mind of course, as it gave me the opportunity to try all the toys.
One improvement I would add is to dramatize enemy deaths.
I noticed they fade away but it's a subtle effect.
These weapons look and feel powerful, I WANNA SEE BADDIES BLOW UP!
But yeah, this is impressive stuff. :)
The overall direction of this game was lovely!
A little more hand-holding is needed.
I got to the end without knowing the mechanics.
Although I realized what was going on at the last puzzle, I couldn't solve it.
I reset because I thought the fire fairy got yeeted.
It turns out I didn't retrieve the fire fairy at all! I got to see a new area, at least...
I suppose user errors are better than technical errors.
This is a jam submission and it is beatable, so I'd say you focused on the right areas.
My main suggestion is to add cues for everything the player would want to know.
As for the experience, though? Great job!!! This was pleasant! :)
I hope you get a chance to make a full game one day,
I believe it would be really something. d(^^)
I'd rate this 5 stars but I rated it 5 stars already so it gets 6 stars.
I was happy with the program before, but I saw a new version that lets you export all of the sprites from a project. This is extremely useful for me. I have thousands of sprites, which would take hours to export one-by-one, and now I can get all of them in and out with ease. Sometimes the best things in life are free.
Really good, especially for a school project!
You've got a great engine here.
I looked at your source code and its airtight.
I'd have loved to have something like this when I was starting out.
(I'm finally at a good place now, and I'm releasing my own prototype soon, but I had to go completely overboard to get there.)
You have an extremely solid base here. That's important!
You better get an A for this. (* ・ω・)☞
This is a really lovely asset! The PSX shader is an awesome touch. :)
I've already been working with a 3D GML engine that I've made many modifications to, but it's increasingly clear that it's unsustainable for two reasons: collision code not allowing a lot of objects and the difficulty of making levels. Oh, if only I could work with something that hadn't become so weighty and convoluted...that was the then times.
Enter the now times, and I have found the perfect solution!
It is clean, light, and best of all, has the potential to look very pretty!
I'm actually working in GameMaker 2.2, but I have the Beta so I bought this to have a quick look-see. It seems easy to convert the code "downward" and I am feeling most optimistic. d(^^)
The old way was still worth making because I should be able to translate its core merits. After I release my prototype, I'm excited to see what I can achieve with this!
Designing games should be fun, and what I'm really after is adventure.
This engine can provide that! (¯▿¯)
Only my other games at the moment! I've composed hundreds of songs, so it'll be a while before all of them will be made public. ^_^;
I do plan to release a music CD one day, once I gain professional traction.
Now that you say that though, I am inspired to include a Sound Test feature from now on. d(^^)
I'm thinking of doing an enhanced compilation of my "hobby" games, so I'll put it in retroactively too. :)
EDIT: I think you specifically meant this game's music, in which case, the enhanced compilation idea still applies.
Instead of an in-game function, maybe I'll just attach every OST to a dedicated music folder! :D