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LockeCole88

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A member registered Oct 29, 2018 · View creator page →

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Hey, thanks for playing this and thanks for reporting the bug! I'm so happy you've enjoyed it! I'm still working on this, actually planning on releasing an updated demo sometime later this month (hopefully sooner rather than later, just been busy with life & work stuff) with some more features.  Be sure to follow me so you get notified when the update is released, I have some big plans for it! Thanks again for playing, your comment really picked up my mood :)

What was your high score?
4500 something - didn't see the exact number before I died and it restarted

Did you enjoy the game
Yes, but it was starting to get stale

Were the controls easy to understand?
Yes

Would you like the game to be easier or harder?
Harder

What other Shmups have you played, and are you a fan of the genre?
I've played a bunch over the years, and only Darius Twin is a name that sticks out in my mind. I'm not a huge fan, but I do enjoy them

And any other thoughts you may have had will all be SUPER HELPFUL.
I like the physics, I think it's fairly unique - it needs to be a bit tougher though, and maybe with some rewards. Perhaps the ship has shields so you don't die immediately after hitting an alien, but now also asteroids will damage your shields if you hit them. Perhaps you can also destroy the asteroids and they'll contain powerups or something. Maybe the sun occasionally shoots out solar flares you have to dodge, and the longer you survive, the more frequent they become. Just some ideas that came to mind while playing - overall I'd just like a more varied and difficult experience, but I think you have a good base game with a lot of potential!

Thank you, and thanks for playing!

Thanks for playing and reviewing! The video link is broken, but I looked at your youtube and found the Part 2 - I like that you purposely lost the tutorial battle there to find out what would happen in that scenario :) Thanks for the feedback and letting me know about that glitch too! Things are a bit tough and expensive partially as a need to balance things and partially due to the roguelite nature of the game, so that will be better after a few quality updates and additions that I didn't have time to code are added in.

Thank you very much! I am glad you liked it (sorry if it messed up your sleep :p )
And I'm sorry about Leki - I will be adding a casual mode that will remove the perma-death aspect (I'm also thinking I might add some type of resurrect capability later in the game as well, though that's just an idea right now).
I will continue working on this regardless of the Jam results, so keep your eyes peeled for future updates :)

Yes, many! Shortly after the Game Jam is over, I'll have some general updates and additions made to round out the demo and provide more gameplay. Once that foundation is complete, I'll continue working on the main storyline while balancing and polishing up gameplay elements based on player feedback. Expect to see the first update in a few weeks (depending on Game Jam results)

Thanks for playing! I am so glad you enjoyed it, and I appreciate the detailed feedback! I will keep everything you said in mind (and yes, you aren't the only one, I will be adding a casual mode without the permadeath :) - sorry about Annie :x ). Definitely expect to see stat progression work much differently - not only for you, but for your students as well! I will also be tweaking the SRD character generator much more, or maybe even making my own if I could devote full-time to it. I have a lot of lofty goals for this, including purchasing upgrades for the dojo, training minigames, randomly generated events/quests for you and your students, and of course more references and easter eggs! So thanks again for playing and giving me your feedback - I'm sure when you play it again after more features have been added and everything has been polished up, you will enjoy it even more :)

Very avant garde game, more of a story really. Left me a bit confused, much like a dream would. I think you did a good job for what you were trying to accomplish, and I'd be interested to see more of the story unfold, as at the "Fin", I just find myself confused, yet wanting to see more. Good job!

I was super confused at first when I kept just crashing before I realize "Blasting" out the "Back" also propels me. With that out of the way, this was very fun and addicting! Add some powerups and leaderboards and you got yourself a great fun timekiller here, good job, keep up the good work!

That was fun, a little confusing at first, and I still don't know what I was supposed to do in level 7 (I feel like the temple is important, but I couldn't figure out how so), but an enjoyable experience, especially level 8. While it was fun for what it is, I don't know if this is a game I would play normally, I feel like it's lacking something... some type of hook to grab me in, or some type of progression to make me feel like I am accomplishing something maybe? Enjoyable and well done, regardless!

Oh ho, I did not... I think I have an idea of how to get it though! I will wait for your extended demo release to play it again and find out, looking forward to it!

Good use of RMMV to tell a story... "Wtf moments", shocks, and twists! I very much want to keep playing (or watching, as it pretty much is like watching a Soap Opera unfold), I hope you keep working on this, I need to find out how the story turns out! Good job!

This is pretty fun and engaging - I like the plot so far, the music is good, combat is solid, the world/maps are very nicely made. Everything is good except for one thing: all the pauses in the text dialogues are super annoying! Every now and again, like after a "..." is okay, but there is a pause after almost every sentence and it drives me nuts - please, either remove the pauses or make it so you can press a button and the rest of the text box fills up with the entire dialogue. I would really like to see more of this game and play more, and should you continue working on this game, I will not be able to play it if all the text is like that! Anyways, despite that rant about the text pauses, very good game, I hope you keep working on it!

I think this was well made, the maps are nice and there is a lot of character... but I don't really know what the game is about yet. I walked around, talked to people, helped someone find her stolen stuff, but what is the main premise of the game (or, the future game that this is a prototype for, rather)? Based on this demo, I would think I am just helping people everyday, but will there be some sort of bonding system, a combat system or a system that utilizes stats in anyway, etc? I guess I just really want to know what IS "Dorm" exactly, ya know? There is a lot of heart and effort into this I can tell, so I hope you are able to answer those questions (not just for me, but for yourself) and take this to the next level! Good job with what you did, and keep up the good work!

The images didn't load, which made things a little hard to follow. At one point, I got the attached error (but was able to ignore it and keep going).

that aside, the story wasn't bad - I would have liked to play chess and beaten some people though!
It's a little hard to rate, considering the visual component is pretty important for a visual novel, but the story and concept seem solid enough, especially if getting the actual chess playing and your performance in said chess games can change the outcome, would be very cool.

whew, that was a lot of exposition at the end there! Alright, first off, gameplay isn't bad, but I began to see fighting the slimes as unnecessary since they don't drop anything or give EXP or anything like that, so after my first encounter with them, I just ran past them all. The battle with boss slime was also a bit too easy, I just needed to stand there and hit z every half second and he couldn't touch me, so it was just a bit tedious. Now, after that... I am intrigued by your story. I think I see where you're going with this world, and the type of zelda-esque style you're going for, and I think it will be really cool. Polish up the combat a bit, add different weapons and such, and I think this could have a lot going for it. I think you did cool things with the Godot Engine and could really flesh this out, so good job for a prototype! Keep up the good work!

So I'm not really sure what to do next... Fought the mage in the Factory, got the organs, and... there is nothing else to do? I checked all around the city, that seems to be it for now? Let me know if I missed something.
My thoughts from what I played: the Plot is intriguing - I'd like to see more of this world and what's going on in it and learn about these characters. The combat is very bland, typical JRPG hack n' heal type - which isn't necessarily bad, especially at higher levels, but when you're only level 1 and 2 there isn't much strategy for combat. The game could benefit from a combat mechanic that helps it stand out from other JRPGs (what that mechanic may be, I haven't a clue). Good work overall, and good luck expanding upon this!

As a prototype that is supposed to expand into a greater game - not so great. As an avant garde critique of modern society, very good.

Fun and interesting concept - I liked it! The story was used as a good way to introduce you into the world and game mechanics. I like the combat, though I think if you continue to work on this, spells may need some tweaking - seems a bit over powered to be able to infinitely cast the same spell over and over (maybe add turn cooldowns?). One glitch I encountered was inm the Auditorium, was asked to sit down watch the match, I said no, but I still learned the spell Light Hail (and time did not pass). Overall, a good job and a fun game, I hope you are able to keep working on this. Keep up the good work!

That was delightfully quirky and fun, and I'm not even a murder hobo! I like the custom art and story, and I love the "GM Describing" sound effects, such a great touch! The combat was balanced and fun, much better than a typical JRPG "hack and heal" - a good amount of choices, but not enough to be overwhelmed by what to do. 5/5 would play more if it existed! Good job, keep up the good work!

This was a hilariously weird game. I have no idea how you would plan to expand this into a full-fledged game, but it was a fun experience none-the-less. Good job!

I think you have a good start on the mechanics, but the gameplay itself for this prototype is kind of lacking. I like the survival elements and the need to balance and use your oil wisely, so I hope you are able keep at this. As a side note, there is a glitch with the HUD quest text (at least on my screen resolution) where it would cut off the text. Best of luck to you, keep up the good work!

Took me awhile to figure out how to play, and I think there is only 1 level? (after beating the first level, and going back to the world where it re-played the opening dialogue again, clicking level 2 just opened up an info menu about the cyclops). I think you got some good groundwork laid so far, but it needs a lot of work to be taken into a more playable state. I like what I see of the actual gameplay so far (and I like the storyline of humans bringing about the apocalypse because the destroyed the environment... very apt) - keep up the good work, I would love to see a more polished version of this game!

Well, I wasn't able to get very far cause I kept dying :/ there didn't seem to be much in the realm of healing items? Farthest I made it was to the mayor, then some spikes killed me right after talking to him... anyway, as for the game itself, I like the battle system, but it needs some polish. Health bars under the enemies would be cool. Some more "stuff" on the maps would be nice too (I know, it's just a prototype now, so I don't hold any of that against you). Seems like an interesting game and concept, I'd like to get further and see more of it so I hope you keep working on this! Keep up the good work!

Thank you so much for playing and your feedback, I am so glad you enjoyed it! I will say, while I haven't seen other RPG Maker games use it, that character creator is from a plugin by SumRndmDde, so it isn't technically unique (but I did tweak it to add to it and make it easier to use, so that's something different). You gave me a great idea for to add a wait option: a meditate ability to pass time and heal up a bit while doing so! I have added that to my list of updates, so thank you for that! I am glad you like the battle system too; you will be happy to know that the overall goal for the battle system is that as you level up and gain stats & certain passive skills, the timing on battle abilities will become easier to use. I am continuing to develop this game no matter what the outcome of the Jam, so keep your eyes peeled for future updates. Thanks again for playing!

Alright, so I read your postmortem and played this - you already know what needs to be done. As of right now, it is a bit lacking, and I had no idea what to do after getting the weeds. That said, Andy is a great moon walker! Also, the idea for a casting system and the role of the director is a very cool and unique idea, I would love to see a fully developed game with that implemented! So while in it's current state is very lackluster, I see your passion and where you are going with this and a good groundwork is laid, so I hope you keep at this and work on bringing your ideas to reality! Good job and keep up the good work!

Surprisingly fun considering I dunno wtf I am doing. Don't even know where I can spend my money besides apples. I Need more CC though!

The story is a little confusing, there is a lot going on here, and it was pretty hard to follow, but I think I started to get the jist of it. Wasn't really sure what to do after fighting the Minotaur though, dunno if it ended there? I went back to buy food to give to the Nun and had those "dreams" with Mage, but I couldn't give any food to the Nun :(
Anyways, I can tell you have a grand story to tell, I think the presentation just needs to be polished a bit to make things more clear - maybe slow things down a bit, build up the characters a bit before introducing new stuff. Good job though, keep up the good work!

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A bit of fun, and catchy music, which is important for this genre. Simple game as it stands right now, but I assume you're going to include upgrades or something to spend gold on which will be good. I think once there are upgrades and more/diverse enemies this could be a fun sidescroller for mobile - I'm thinking rankings/leaderboards would benefit that as well if you're going in that direction!

What a twist! Fun and interesting concept. Nice homage to Clue.

very cool, looking forward to it!

Nice voice acting and custom graphics - I like overall the unique style you created using RMMV, well done! There are some minor graphic glitches, the people just disappearing is weird, and when you meet Nakuum, Grigori says "It is I, Nakuum." which sounds like he is saying his own name is Nakuum, but this is just a prototype so nothing against you for that. The only mechanic I don't like is item durability - at the very least, plz don't destroy my things when durability hits 0 Q_Q maybe just make it unusable until you repair it at a smith or something (which, I know wouldn't happen in this demo, but I'm thinking about the future!) - just an idea for you to mull over. Anyways, good job, keep up the good work!

This was quite fun! It feels like a fun game of D&D. I like the character creation and the whole beginning area was quite comical. I think the art for the enemies was custom made? Which is nice. I like the whole combat/equipment system too. My only suggestion/idea, which might be something you plan on doing anyway based on how this game plays, is that if you start a new game after already playing & dying, change the intro dialogue up a bit - like The Caller mentions how you're the second/third/etc group he's called on, stuff like that. Good job, keep up the good work!

So at first I was very confused as to what to do, but then I figured out the whole using points to "buy" stat updates sytem, and it all clicked! I had a lot of fun powering myself up like that, I think that is a very cool concept - I would definitely recommend a quick tutorial or explainer at the beginning though. The art style was very cute as well.
I'm sure it will need a bit of polish and balancing, but I enjoyed what I played and could see this going places! Good job, keep up the good work!

Sir, this is quite the gem! I had fun playing this, enjoy the premise, character creation/class picking, and the combat, and I like that you can buy a house! I like where this is going. I did encounter a glitch though - after sleeping in my house, I lost my party and they never came back :(
Overall, great job, it might need some polish, but I'd like to play more of this!

well I am not sure what I am supposed to do, but I like the you used RMMV to make a very non-RMMV looking game! Good use of the engine to make something unique. But like the other commenter, I ran into to load minimap_44.png error... I copied and pasted an image and renamed it to that to keep playing, but I just wandered around town, with nothing to interact with. Again, kudos to the way you used the engine , I hope you keep at it!