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Cores of Ragnarok's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice Vote | #126 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot Engine
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Comments
whew, that was a lot of exposition at the end there! Alright, first off, gameplay isn't bad, but I began to see fighting the slimes as unnecessary since they don't drop anything or give EXP or anything like that, so after my first encounter with them, I just ran past them all. The battle with boss slime was also a bit too easy, I just needed to stand there and hit z every half second and he couldn't touch me, so it was just a bit tedious. Now, after that... I am intrigued by your story. I think I see where you're going with this world, and the type of zelda-esque style you're going for, and I think it will be really cool. Polish up the combat a bit, add different weapons and such, and I think this could have a lot going for it. I think you did cool things with the Godot Engine and could really flesh this out, so good job for a prototype! Keep up the good work!
Hello LockeCole88, and thanks for the feedback! :D
I admit that I didn't very well managing my time to create the game and it's my fault that it isn't so polished, I wanted to spend more time creating the King Slime AI, that and other details. But thanks for pointing out some mistakes that I really didn't noticed before, I will strive to make the fights more meaningful and make them more exciting.
Sorry about the last cutscene, I intend to make the story more fluid, unfortunately I don't think I figured out how to get the idea of the game with the little resource and time that there was at the moment in a satisfactory way.
But a thousand thanks for the feedback, it was very important to me, about the tips you gave me, noted!
About Godot, it was a little uncomfortable for the workflow he gave me, he's very powerful but he unnecessarily puts rocks in the way sometimes, so since I'm already a C ++ programmer, I'm thinking of the possibility of migrating the engine, since the Godot is somewhat heavy and time is no longer such a limitation.
Thanks for the feedback and see ya! (I hope)