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HEART JAMMER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #38 | 3.474 | 3.714 |
Sound | #38 | 3.074 | 3.286 |
Fun | #42 | 3.207 | 3.429 |
Music | #60 | 2.940 | 3.143 |
Visuals | #75 | 3.074 | 3.286 |
Story | #114 | 1.737 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Just me, Noah. Your feedback helps, ratings are appreciated!
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Comments
I think the game is really fun, although I did feel like the hit box for the Heart ship was a bit big, but it wasn't too bad. Great job!
Thanks for playing! I meant to go back and change the hitbox to be smaller, just didn't make the final cut.
Very cool how you chose hearts as the aesthetics! The radar having a limited time on screen really forces the player to move, however, combined with shooting consuming health and mines requiring to be shot 3 times to get rid of them, the optimal strategy is to dash 100% of the time.
Thank you! Ideally it would be more balanced on that aspect. I had some ideas to increase the difficulty but time ran out. Making the asteroids aggro from further away and gradually getting faster over time were a couple of ideas I had. Just didn't have time. Thanks for playing and leaving feedback!
I like it man, it is a bit easy though, I found it really fun to navigate through the asteroids without actually shooting rather than blasting my way through, the theme made me laugh... you're a heart collecting jam, love it. The ship feels really good to control, great job :)
Thank you, yes I wish I had more time to play test and balance it. I added the heart-bomb in the last hour and I think it made it a bit easier. Honestly I'm just glad I finished! :) Thanks for playing!
Oh, the asteroids also have a 20% chance to drop jam, to make them worth shooting. I didn't have enough time to get it all in the explanation though.