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Very cool how you chose hearts as the aesthetics! The radar having a limited time on screen really forces the player to move, however, combined with shooting consuming health and mines requiring to be shot 3 times to get rid of them, the optimal strategy is to dash 100% of the time.

Thank you!   Ideally it would be more balanced on that aspect.  I had some ideas to increase the difficulty but time ran out.  Making the asteroids aggro from further away and gradually getting faster over time were a couple of ideas I had.   Just didn't have time.   Thanks for playing and leaving feedback!