Thank you, glad you enjoyed it!
BitMorsel
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I dig the concept, though I had a hard time anticipating where the ball would go, power is a bit hard to judge. While the upward concept is unique, I didn't enjoy my ball falling down to a previous hole when I made a mistake.
You definitely captured the feel of an old school game, felt like I was playing Atari. Nice job!
Pretty clever idea and fun game, some of the challenges seem a little too difficult in the beginning. The combination of the 2 hazards in particular. I think there may be a memory leek there too because I got a massive slow down in that section and the projectiles started to bug out. I like the idea for the game, one button. The character had a meatwad vibe too, haha nice job.
When you host a gamejam, can you include agreements that are enforced by entry? For example:
"By entering this gamejam you agree to allow this content to be hosted on www.randomwebsite.com."
I've seen a gamejam that required you to release your source code upon entry, and I was just wondering what the legitimacy of doing something like this is. Is it considered a written contract of sorts?
I'm testing things out, and wondering how I can take something I wrote in the browser version, and load it into the android version, or is it stuck in the browser version? I can't seem to locate the file path, I tried looking in appdata/roaming....it wasn't there.
I was also unable to export/get from the browser version. If I upgrade to pro, is the browser version able to use the get command? I'm guessing not, since purchasing the pro version doesn't seem to have any link to the browser version, would be nice though.
Nice job guys, definitely has a good feel to it. The controls are tight, and the shooting feels good. The straw hat for a top down shooter is a clever idea, simple but still looked good. I did prefer the standard weapon over the upgrade, mostly because of fire rate.
EDIT: Don't forget to try and rate: https://itch.io/jam/heartjam/rate/238845 Thanks! :)
I am the biggest gourmet! Fun game, I like the bounciness of the characters, I also liked the pixel art of the items. Took me a minute to figure things out, but the ending made seeing it through worth it. Nice job!
EDIT: Don't forget to try and rate: https://itch.io/jam/heartjam/rate/238845 Thanks! :)
Thank you! Ideally it would be more balanced on that aspect. I had some ideas to increase the difficulty but time ran out. Making the asteroids aggro from further away and gradually getting faster over time were a couple of ideas I had. Just didn't have time. Thanks for playing and leaving feedback!
After I realized this, I tried to build my game out to HTML5 in GMS2, but it would not run properly. Not sure what is was, but something was incompatible with it. I tried testing other projects with HTML 5 and it worked fine, so it must have been some code that didn't compute properly.
Definitely going to be submitting in HTML5 in the future though.
Thank you, yes I wish I had more time to play test and balance it. I added the heart-bomb in the last hour and I think it made it a bit easier. Honestly I'm just glad I finished! :) Thanks for playing!
Oh, the asteroids also have a 20% chance to drop jam, to make them worth shooting. I didn't have enough time to get it all in the explanation though.