Really cool lighting system, it's nice that the player is the monster in the darkness for a change. It isn't really anything more than navigating through a maze under a certain time period, but it's good that you presented it in something more interesting.
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Babies 4 Breakfast!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #58 | 2.539 | 2.714 |
Visuals | #95 | 2.806 | 3.000 |
Fun | #101 | 2.405 | 2.571 |
Theme | #126 | 2.138 | 2.286 |
Sound | #133 | 1.336 | 1.429 |
Music | #135 | 1.203 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Only me
Comments
There's a misspelling in the intro screen. Game's also really, really short; I failed the first time (only just barely), but beat it the second time, since I knew the layout of the level by then. Not much point in playing again, I doubt it would've taken me long to find the shortest path, the only remaining challenge. I think it's not a bad concept but it needs more content. I also dislike that its difficulty is founded in fumbling around in the dark more than anything; even if there was more content, it would revolve around me either getting lucky the first time, or remembering the layout the second time. Maybe more interesting obstacles could be added to give some thrill to the experience, more resistance to the evil baby-eating spectre, like angels trying to stop him perhaps. Could make the darkness his advantage and give it some stealth elements.
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