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A member registered Mar 24, 2016 · View creator page →

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Thanks! I'm working on this actively, hope to upload new versions regularly.

Thank you! Keep learning step by step, and you can do even better I am sure :)

Great concept and nice controls! I love 3D shooters like this.

Ship was very jittery when using 100hz monitor, but worked fine when i turned down to 60hz. I suspect this is an issue with godot engine and not your game though.

Very satisfying sound and graphics when unlocking the doors, great job with that!

It was very hard to orientate with the map being one color only. I remember when I was playing Wolfenstein3D, I had the same problems in some areas.

Cute graphics and nice atmosphere, but I think shadows would be nice. And also manual camera rotation would be great!

I didn't figure out any gameplay mechanics. But cool graphics and sound style.

I recommend you to include the game name in the exported files. If i download multiple games for testing i might struggle to remmber which game I am playing.

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I think you have a good concept with the ghost and alive character. However, I think the level design did not fit the gameplay. If player dies behind the long row of spikes, he can not get out again when reborn. Might have been better if you could go to ghost form without dying, but a limited amount of times?

Didnt figure out how to restart a level after i got stuck, so I gave up pretty quickly. But i love the artstyle. Did you make the CRT shader for this jam?

The theme you chose is a bit controversial territory.

But I liked the artstyle and music.

Thank you for letting me know about performance issues. It must have been the moving Omnilight, the Particles or a combination of the two that causes trouble!

Thank you for your review and kind words :)
Yes, I agree that I struggled a bit with the theme and slapped on the timer because of that.

I got error messages for the linux build. If anyone could test that and leave a comment, it would be great!

OK, but the image moving is pretty annoying. I do not see a reason why it should do that..

About the ascii, it was an issue with combining too many effects and exported image was not the same as image in PixaTool.

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Just bought your tool, seems awesome. But I encountered an annoying bug in windows 10, the picture moves when i change the pixelate parameters. ( both 32 and 64 bit versions) Hope you can fix this!

Edit: Also export does not work properly. I zoom in and the picture zooms out again before exporting, so i get wrong resolution. Export with e.g. ASCII does not work at all.

Sorry to hear that. I will try to fix this issue for my later projects

Thanks for your input, I agree that it could use some more levels and challenge. Was planning to add hazards like spikes and other traps. 

Had some technical problems, the game was mostly outside my screen :(

Over 17k followers after first selfie, some pretty good swag I must say!

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Thanks, I think i only spent around15 hours on this game. Wish I had more time that weekend, to add audio, more levels and other stuff :) I used the gamejam as a learning introduction to lighting in Godot. Will maybe transfer some concepts to my main project!