Thank you! Keep learning step by step, and you can do even better I am sure :)
Recent community posts
Great concept and nice controls! I love 3D shooters like this.
Ship was very jittery when using 100hz monitor, but worked fine when i turned down to 60hz. I suspect this is an issue with godot engine and not your game though.
Very satisfying sound and graphics when unlocking the doors, great job with that!
It was very hard to orientate with the map being one color only. I remember when I was playing Wolfenstein3D, I had the same problems in some areas.
I didn't figure out any gameplay mechanics. But cool graphics and sound style.
I recommend you to include the game name in the exported files. If i download multiple games for testing i might struggle to remmber which game I am playing.
I think you have a good concept with the ghost and alive character. However, I think the level design did not fit the gameplay. If player dies behind the long row of spikes, he can not get out again when reborn. Might have been better if you could go to ghost form without dying, but a limited amount of times?
OK, but the image moving is pretty annoying. I do not see a reason why it should do that..
About the ascii, it was an issue with combining too many effects and exported image was not the same as image in PixaTool.
Just bought your tool, seems awesome. But I encountered an annoying bug in windows 10, the picture moves when i change the pixelate parameters. ( both 32 and 64 bit versions) Hope you can fix this!
Edit: Also export does not work properly. I zoom in and the picture zooms out again before exporting, so i get wrong resolution. Export with e.g. ASCII does not work at all.
Thanks, I think i only spent around15 hours on this game. Wish I had more time that weekend, to add audio, more levels and other stuff :) I used the gamejam as a learning introduction to lighting in Godot. Will maybe transfer some concepts to my main project!