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Godot Version
4.3
Wildcards Used
Its broken, Pursuer
Game Description
Short arcade game where you avoid ghosts
How does your game tie into the theme?
Ghosts are haunting the laboratory and it's up to you to stop them
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
9
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Comments
I loved the old-school audio and the cutscenes especially. I wish I could turn around, but I appreciated that design choice on later levels. This game was by far the most polished one I've seen for the jam, I can't believe you guys got that level of detail in such a short amount of time. Fantastic job!
I loved the old-school audio and the cutscenes especially. I wish I could turn around, but I appreciated that design choice on later levels. This game was by far the most polished one I've seen for the jam, I can't believe you guys got that level of detail in such a short amount of time. Fantastic job!
super polished, the audio design in particular i loved. The art is also super nice. The fact that you cannot turn around makes the game deceptibly challenging, really enjoyed my time even if i couldn't finish most levels lol
super polished, the audio design in particular i loved. The art is also super nice. The fact that you cannot turn around makes the game deceptibly challenging, really enjoyed my time even if i couldn't finish most levels lol
Very fun and well polished game!! The graphics are really nice and fit with the audio very well. Impressed that it was made by one person.
One of my favorites in the jam so far! Really nice pixel art and fun mechanics. Plus the word Ectoplasmigator is amazing.
Oh classic arcade game style, done very well! The “Pump the Breaks” instead of turning around is an mechanic that is challenging to deal with, but makes it stand out.
Fantastic entry! Love the art and sfx! Would have liked gamepad support, I thought it had it but it was just godot's builtin nav and I couldn't fire the laser. My only "complaints" are the text expanding from the center, it always gives me a headache reading it, and I want fast text, not just to "skip the scene", which I enjoyed. Would love to see more levels in the future.
Thanks for playing! I really need to start remembering to go in and clean up all the input mappings before finishing up my submission- especially now when Godot makes stuff like gamepad support so easy now. I'm surprised that all the ui navigation worked but the laser didn't- seeing as that was mapped to "ui_accept". Maybe some control still had focus and was eating the input or something.
Good call on the text too- didn't really think about that. Was just trying to get those cutscenes done as quick as possible Sunday morning lol. Not sure if there's a way to both keep the text centered and have it scroll char by char without the whole set of text moving. Maybe there's a way with RichTextLabels?
But again, thank you for playing! I'm glad you enjoyed it!
The few times I've revealed text, I had it left justified so didn't know either but after poking around, I found that Visible Characters Behavior = `Characters After Shaping` does the trick! And even though it kind seems like I'm really focused on this text, the real takeway is that I wanted to watch the cutscenes so definitely time well spent!
Oh man there's just a property for it lol - yeah that's exactly the behavior I was talking about. Thanks for taking the time to look that up!
To your point though stuff like this is definitely important. If the first thing someone sees when the boot up the game is text that they find physically difficult to read, well that doesn't leave a particularly good impression lol.
Excellent take on Pac Man. I was a little confused that I couldn't turn around after hitting the end of a hallway. Great art style, nice retro aesthetic through the chunky pixels and restricted palette. Great work!
Thanks for playing! Glad you enjoyed it. Yeah, I guess looking at it now there really isn't anywhere in the game that actually calls out how you can only move forward- I'll put something in the game description lol.