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A jam submission

Air Traffic ControllerView game page

Entry for Godot Wild Jam #73
Submitted by MattVonFat — 2 minutes, 52 seconds before the deadline
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Air Traffic Controller's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#703.3173.667
Controls#1012.4122.667
Graphics#1102.5132.778
Accessibility#1152.0102.222
Overall#1232.2542.492
Theme#1292.4122.667
Fun#1352.0102.222
Audio#1441.1061.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
N/A

Game Description
You are working in an air traffic control tower and need to guide the planes to get them to land safely without hitting each other.

How does your game tie into the theme?
The idea was that you would be working in an air traffic control tower.

Source(s)
N/A

Discord Username(s)
MattVonFat

Participation Level (GWJ Only)
7ish?

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Comments

Submitted

Game worked well for me, and was an interesting challenge adding more and more planes. Would be nice to see the idea developed further

Submitted

I really enjoy the concept and would love to see this developed more. Like many others, I had trouble getting it to work, but I tried a different browser and was able to play correctly. For reference, Firefox did not work, but Internet Explorer (Edge) did work. During my first playthrough, I didn't realize that the planes intersecting paths would lead to a game over. I'd love to see maybe more runways and different planes with different travel distances, making it more of a puzzle. Loved the little radar showing the position of each plane, nice touch! Really cool idea and excellent work!

Developer

Thanks for playing it! The info about Firefox not working is very helpful, I should really starting testing it in browsers other than Chrome!

It should only cause a game over if two planes occupy the same tile at the same(ish) time, so if they weren’t then it was a bug.

I did want to add some planes that would need to travel to a different edge of the map and also obstacles like a hot air balloon which would float through uncontrollably to make it a bit more puzzley. Having different move distances is a great idea thanks!

Submitted

Nice game.
It gets very challenging when having to manageto so many airplanes.
Nice game

Submitted

Pretty interesting and creative take on the theme, definitely not something I would have thought of! I had some issues actually playing the game though. First of all, the title screen looked weird. More specifically, the title of the game was not centered, the background of the game didn't fit the screen size, and the buttons weren't centered either. I'm sure this is just an HTML exporting issue, though. The actual game itself I could not play. I tried following the directions, but nothing I did worked. I've looked in the comments for this, and it seems like I'm not the only one with this issue. Overall, I feel like it could be a great game, just needs some work and some polishing.

Developer

Thanks for giving it a go!

Do you use a higher resolution monitor as it seems other people are having issues with those?

Submitted

It's 1920 x 1080.

Submitted

I enjoyed the original take on the theme and the puzzle itself is a lot of fun! The lines help with planning and make it clear how far each plan can travel and how much space is required for them on the next turn. The difficulty ramps up with a nice progression where I felt like I was learning as I went.

The only issue I had was that, when there are a lot of planes on the map, it became difficult to tell which ones I still had left to move. Having the planes change color once they've used up their moves could've helped to make them stand out.

Otherwise, it struck a nice balance of getting hectic as time went on while still feeling like there's a clear strategy. 

Developer

Thanks for playing it!

Having them change colour to show when they’ve completed their move is a great idea thanks, I’ll add that to my list of thing to add once the jam is over.

Submitted

I liked you take on the theme, but I can't drag and drop anything on my end

Developer

Thanks for giving it a go! I don’t suppose you have a higher resolution monitor as it seems other people are having similar problems with those?

Submitted

No, I don't... But maybe I'm being stupid and didn't get how to play it

Submitted

Hehe nice interpretation! I always wanted to cause chaos on an airfield :D

Submitted

I like your interpretation of the theme. Very unique idea. Good job

Submitted

Sorry, I can't get it to work, nothing seems to interact either clicking or dragging, am I missing something?

Submitted

I have the same problem. Clicking and dragging a plane doesn't do anything. Did you use fixed screen coordinates that do not work on higher res monitors? I use 2560p.

Submitted(+1)

That could be it, I'm on a 1440 ultra wide

Submitted

oh yeah, me too, I meant that.

Submitted(+1)

My game doesn’t seem to be taking my input either. I’m on a laptop that has a higher resolution (2256x1504).

Developer

Thanks for the suggestion! I wasn’t even aware that would be an issue so it gives me a good place to start looking.

I’m not completely sure what you mean by fixed coordinates though, I’m pretty sure all the coordinates are calculated based off the tile map coordinates and then just multiplied by the grid size, so the only hard coded coordinates would be the tile map coordinates. Do you know if that’s something that would be affected by resolution changes? If not you’ve still been super helpful!

Submitted (1 edit)

I think it might have to do with global/local coordinates.

If you design for e.g. full hd and your clicks always result in global coordinates they might cooincide with the local coords because you started from 0/0 with the full hd viewport. Your game does not stretch on resolution change but rather expand. so the click coords (global) cannot be used to get a tile from the tilemap, because it needs to be converted first.

tbh this is from the top of my head, as i fiddled with tilemaps myself some time ago. do not know if this is the actual problem at hand.


edit: look at the docs here:  https://docs.godotengine.org/de/4.x/classes/class_tilemap.html#class-tilemap-met...

Developer

That’s fantastic, thanks for your help with this!