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Who Wants To Be Master of the Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #40 | 3.242 | 3.400 |
Theme | #78 | 3.337 | 3.500 |
Accessibility | #82 | 2.479 | 2.600 |
Overall | #86 | 2.751 | 2.886 |
Graphics | #92 | 2.765 | 2.900 |
Originality | #93 | 2.860 | 3.000 |
Audio | #99 | 2.479 | 2.600 |
Fun | #130 | 2.098 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Did you know, Warp Speed
Game Description
A "Who wants to be a millionaire" game show clone set in an afterlife tower. Become its master by looking for clues around the tower and answer trivia questions to progress
How does your game tie into the theme?
The whole game takes place in a tower and its about climbing up a tower using your wits
Source(s)
N/A
Discord Username(s)
SirSunstone, sdpkm
Participation Level (GWJ Only)
1
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Comments
Hello my trivia tower brethren! I mean, we're on the same page so I love it. I love how the validity of your answer gets slow-rolled by the audio. I love how you discover the answers in the levels. Or perhaps know them already somehow.
My only real feedback is that the levels are so large that it got a little tedious if i made a mistake. My game had a similar issue. I think it's inherent to a Trivia Tower with a punishing failure state. I did like that you had the teleportation plinth though! That helped.
Great job, fun game!
I zoomed out way too much when drawing the tilemaps lol. Thank you for checking it out. I definitely want to fix it up and perhaps add more elements to it so its an actual fun experience
Nice art
As others have said, the latter floors had a lot of empty space, and some environmental decoration also lacked collision. But this was a fun take on a trivia game!
I enjoyed the core loop of searching a magical tower for clues and using those bits of trivia to unlock new areas! The tidbits themselves were fun and well written.
The only issue was that each floor seemed to get larger and emptier as the game progressed, which made finding the next clues tedious.
Checkpoints could have been useful as it was easy to miss a clue and then be stuck guessing at a door. I think those portals were meant to be a fast travel? But I was unable to interact with them. Only on one of the levels, the Interact action made a clicking sound, but I wasn't sure how to use it.
Either way, the trivia aspect was a blast!
thanks for playing! I certainly rushed the level design a bit so I'm going to fix that.
The tower is a little bit to big, but overall I really liked this one
Good work :)
i lick godot ghost