I had a lot of fun spraying down roaches. The lighting and art were really creepy and reminded me of original Quake. It was a little difficult to time the patching and a few times I got swarmed and destroyed in seconds. I'd love to see this idea more fleshed out and hope you continue working on it. Great job!
Foreezy
Creator of
Recent community posts
What a beautiful game. I loved the title screen moment, felt very polished and inspired. I wasn't able to get too far and wasn't sure what other animals would do when created. I wish there were more starting letters in other areas so i could create more critters. Loved the art and music. This felt original and I'd love to see what it becomes with more work. Really nice job!
Great work on this, I really appreciate seeing an RTS attempted for a game jam. As others have mentioned, something is wrong with the text on screen for the web version. I think some sound design could really push this to the next level. Otherwise, I think you had a fun concept and good execution for the time. Nice work.
Nice little platformer! The art is beautiful and the movement is good. I would have loved controller support. The enemies were almost too small and too random to be a real issue. I also didn't realize I could wall jump, once I did, that really helped me fly through the game. I enjoyed my little escape from the woods. Nice work!
Such beautiful art! I really loved the look of this game and had a blast idle clicking the little critters on the platforms. Like others, I wasn't entirely sure what to do, though I had fun exploring and clicking on things. I'd love to see a version with a tutorial. Nice work and please keep working on this!
This was such a cute little platformer. I loved the mushroom critter! I had do some trial and error to figure out the controls, but once I did, I had fun moving through this world. If I wasn't careful, I could get the "E" gravity to spiral into a loop in the sky, but I was also able to use it to my advantage and make 'impossible' jumps. I feel that controller support would have helped the gameplay a lot. I didn't hear any sound on my download, would have loved some SFX and music. Really nice work on this!
Such a cute, mischievous moth! I really like the idea of this game and enjoyed knocking things over. I felt like I wanted more options to be moveable and for to be even easier to push things around. Just some sillier physics. I did get stuck in some geometry in the kitchen at one point, but I think that was my fault for letting the fan throw me around. Really nice execution and great work on the theme!
"Mute Fart Sounds" may be my favorite UI option ever. I really enjoyed this! I love character creators and I thought this was handled really well. I couldn't help but take some screen shots of the critters roaming and pooping throughout their daily routine. I enjoyed the simplicity of this and would love to see you add more features in the future. Really nice work!
I had a blast playing this once I figured out how the net/scoring worked. I found it hard to see the net at times but I I liked the mechanic of chasing it and timing my jumps correctly. Gave me a lot of Ecco the Dolphon vibes, which I'm all about. Beautiful artwork and good sound design. Really well thought out and nice execution. Great work!
This is a very beautiful game. The scrolling was moving much quicker than I anticipated and I found it difficult to find a rhythm of play. I ended up spamming acid and jumping frantically. UI is fantastic and music felt thematic and fun. I always appreciate controller support! This is one of the prettiest games I've played this jam. Really nice work!
This was a wild experience and it made me smile. I really love the concept and absolutely adored the camera angle changes during a race. It felt like there was a major difficulty spike at Race 2. I was able to get past it, but I had to grind a lot of spare parts to eventually get the car I wanted. Once I got to Race 3, it took a long time to breed the needed stats. I would suggest lowering the difficulty or giving the player stronger cars to breed between races. I really enjoyed this idea and would love to see it worked on after this jam. Nice work!
I had a blast playing this game, really excellent work. The concept was fun, easy to understand, and challenging. I actually really liked the option of "insta-killing" with the red gem once the damage built up, or continuing to see how far I could level up the attacks. I'm really impressed with the polish and balance of the gameplay. Great job!
This was a lot of fun. Everything felt intuitive and easy to grasp. I did just go for the big guns to start and never really felt like there was progression after I had two miniguns strapped to my cute little ladybug. Adding music would really push this to the next level. My only real note is that I felt I was fighting the crosshairs moving downward constantly. It seems like they reset at a certain angle, but it made it difficult for me to aim at a distance. Really great work on this!
This was a fun, simple experience. I really enjoyed the art of this game and I felt the controls were smooth and intuitive. The moving background would change direction and speed sporadically, which became a little distracting at times. Is there a max score to win, or is it endless? Overall, a nice little game!
I had a great time smashing walls and critters. I appreciated the remapping of controls and thought the upgrade system was nice. I would sometimes get stuck in the ceiling, but was able to wiggle back onto the ground. The longer I played, the more lag I experienced, but overall it was smooth and easy to get the hang of. Nice work!
Nice work! I enjoyed the survival mechanic but I do wish that I progressed to the next level immediately upon using the last water. It took me a moment before I realized there were upgrades between stages, but I think they really improve the game loop. I'm sure this would happen with more time, but I'd love to see a some level variety as well as the ability to re-map input in the controls. Loved the graphic style. I encourage you to keep going!
Thank you so much for playing! That's great feedback in terms of progression. We were originally modelling the Dominion with all available cards (critters) up front, asking that player choose which ones they want with available food. The idea of revealing them throughout the game is a good one. Thanks again!




