Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Foreezy

37
Posts
4
Followers
7
Following
A member registered Nov 13, 2023 · View creator page →

Creator of

Recent community posts

Really nice work on this one! I enjoyed the loop a lot more once I figured out the burning mechanics. Controls felt solid on an xbox controller and the art style is beautiful. 
I do think a little more variation in enemies could go a long way and some sort of background music would help with the immersion.
Excellent job!

What a great little puzzle game! The art style is absolutely fantastic and felt incredibly polished. Once I figured out the windows I was able to play with a lot more confidence.
The isometric view with WASD keys is always going to be tough. I accidentally moved furniture by hitting the wrong key, but not sure what else you could have done there.
Really fantastic work!

I really enjoyed this one, excellent work. It took me a few tries but I had fun figuring out the puzzle each time. Beautiful art, the characters were adorable, especially Dracul.
I kept wanting to just click on the space to move to it, as opposed to using the WASD keys, but that's super minor. I also would have loved a bit more sound design, but I like the music quite a bit.
Truly great work!

Thank you for the feedback! We would have loved to incorporate more sound design. Out of pure interest, were you using a keyboard or controller? Thank you so much for playing!

Thanks for playing. The big takeaway is that the sun exposure is a little too unforgiving. It's really good feedback and we appreciate you playing!

Thank you! Yeah the sun is unforgiving! The exposure/death is definitely something we could tweak. given more time. Thanks for playing!

Thank you! The camera is definitely something we could have tweaked with more time. Luckily it doesn't seem to hinder anyone's progress, but this is great feedback. Thanks again!

Thank you so much for playing!

Thank you! Yeah the exposure to the sun is definitely something we could have continued to tweak with more time. Glad you enjoyed the collectibles. It was suggestion from one of our team near the end of the jam and we're really glad we were able to integrate them.

Really appreciate it and thank you for playing!

Thank you! The Palm Tree level is one of our favorites.

Thank you!

Thank you for playing! It's been fun to see how many vampire projects came out of this jam :)

Thank you! We had a lot of fun making the 3D Pixel aesthetic.

Thank you for playing!

Thank you! Yeah, we had fun figuring out the sound design. Wish we had time to add more!

Thank you so much!

This game feels like a great start to something bigger. I couldn't quite figure out what I was supposed to do, some sort of controls/instructions on your page would have helped. The art style is great and I hope you keep working on this!

This was a fun, tight platformer. Really great work on the sprites and environment. I would have loved a little more variety with the enemies, and the keyboard/mouse controls were a little frustrating with "up" as jump.  I would also tweak the difficulty curve just a bit, as it gets chaotic near the end.
Great work on this! It's a loving homage to games like Mega Man X.

I was really impressed with this game! I enjoyed the deck building mechanics, theme, and art style. I loved the coins and that I could click them to make them spin.
I would have liked to some sort of progression meter, or way of telling how close I was to the ending. I think the instructions were really great, but I think the game could have benefited from an early tutorial level.
Really nice work! I'd love to see you continue to work on this.

What a beautiful game! The art style was fantastic and I really enjoyed the puzzle mechanic of the levels. Controlling the sun was a great move.
I did run into a soft lock where the camera went back to a previous screen after dying, but my poor coy was stuck on the next screen, off camera.
Excellent work!

This was fun and had me smiling the whole way through. I would have loved a few strategic elements, like positive or negative pickups that could impact both the chicken or the fox. I enjoyed the speed up and increased difficulty. Fantastic art!
Great work!

Great concept and fun execution. I think you did great work on the art and characters. Great use of the theme, especially with the recruiting mechanic. Also... the sun with 30 hit points!
I would have enjoyed an opportunity to convince the bosses, but made it extra difficult. Would be fun to rally a full dungeon revolution for players who want a perfect score.
Great work!

I really enjoyed the idea of this. It did leave me wanting a little more, like being able to plead for help when the bread is delivered, or someone whispering at me through the window. There's potential for something larger.

I'm proud to say I did my time and was allowed to leave after confessing to conspiracy. I love the confession intro, nice touch. At one point, I was able to throw my bread back through the hole in the door. I found it waiting for me once I was released.
Fun idea, great sound design, and nice graphics. Good work!

I really LOVE the art style. The crab's eyes following my mouse cursor put a big smile on my face.
I had a lot of fun playing and was impressed with all the fish variations. I took me a minute to realize my fish could attack back, but once I did, it opened up the game for me. I was confused at Arcade mode at first, but I think you have a fun concept with the breeding pairs.
I'd love an option to reset the level after I made a mistake or lost my goal fish. I also felt like each stage in Puzzle mode should end after the goal fish made it to safety.
Really great work! I'd love to see you continue to develop this game.

This was a fun and challenging platformer. I really love the art style and Count Snoozeau. I sat and waited to see what would happen after 30 seconds and enjoyed seeing the scenery brighten as the sun rose.
The controls were difficult for me to get a handle on. The Count's movement and momentum are really slippery and hard to control. It was also difficult for me to tell when I had a second jump. Maybe an additional sound effect would help that.
Really enjoyed the theme on this one! Our games shares a very similar one :)
Great work!

This was fun! I really like the art and music. It took me a moment to realize what I was supposed to do, but once I did, I enjoyed the idea of combining elements to attack enemies. I think it would be fun to maybe utilize the left and right mouse buttons to use the two different spell slots.
The collision with enemies felt a little unforgiving and I found I typically had to run away while shooting to defeat them.
Great work!

I really enjoy the art and the sound design. Great little game!

Really awesome game! This felt extremely well realized and very complete. I've been unable to get past the first stage with boats and keep running out of time, but I will continue trying because I've really enjoyed this. Beautiful art style and map design. The game is brimming with character and I enjoy all the lore. I'd love to have a way to track the requirements for my current mission, and some sort of effect on the tile when you collect resources. Great work!

Thank you for the compliments and for playing!

I made it to the checkered flag and am assuming that's the end of the game. I enjoyed figuring out how to maneuver the beams and enjoyed discovering the infinite jumps on the red blocks (bug?). There was a fun bouncy block section that sent me off the map into the blue yonder. Fun little game!

This was fun! I love the art style and really like the idea of navigating the tunnels while moving from one cute pile of pixels to another. Awesome little intro animation!

I had a great time playing this. I couldn't quite figure out the mating mechanic, but I really enjoyed the concept. I'm always a fan of a day/night cycle and loved the art. I had fun discovering which animals to avoid and truly loved seeing how different species coexist in different areas of the map. I did find the boundaries of the map a little restrictive at times. Really great work on this!!

I really enjoyed this! Once I realized I could double jump (took me a second) I was able to grasp the concept with ease. I really love the limited extension cord and how each level is designed around that. I have in my notes "Changing Hats Button for the WIN!". I also loved the art style and puzzles. I did notice some of the platforming feels slippery, where I slide off a platform while standing. I also wish there was just a little music in the background. Really excellent job!!

I made it all the way through, though the last code really stumped me for a while. I really enjoy the concept on this one. It was much harder until I realized I could reload the gun. I would have enjoyed more hints like the last one throughout the game. Good work!

I made it all the way through, though the last code really stumped me for a while. I really enjoy the concept on this one. It was much harder until I realized I could reload the gun. I would have enjoyed more hints like the last one throughout the game. Good work!