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Wagon Driver: A Tile of Two Queendoms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 3.733 | 3.733 |
Ingenuity | #3 | 4.267 | 4.267 |
Visuals | #4 | 4.067 | 4.067 |
Audio | #4 | 3.667 | 3.667 |
Overall | #4 | 3.840 | 3.840 |
Relevance to the theme | #6 | 3.467 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This game is really impressive. It is a root pixel art game, faithful to its design at all points, with the mechanics working perfectly and a very well-crafted lore. I only had a problem with the sound that never worked properly, freezing all the time.
- One of the most beutiful games on this game jam, very good idea and implementation! Good job!
How does your game relate to the Pixel New Year Jam theme?
The goal is connecting the two queens and queendoms, alongside the queendoms' inhabitants.
Did you have fun at this game jam?
Yes
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Comments
This game is really impressive. It is a root pixel art game, faithful to its design at all points, with the mechanics working perfectly and a very well-crafted lore.
I only had a problem with the sound that never worked properly, freezing all the time.
Thank you! We appreciate it <3
As comes to sound, I'm sorry to hear you had issues. We didn't do anything particularly crazy with it, so I can only assume it has something to do with Godot's web player. We'll be sure to do more testing for the next release though :)
Really awesome game! This felt extremely well realized and very complete. I've been unable to get past the first stage with boats and keep running out of time, but I will continue trying because I've really enjoyed this. Beautiful art style and map design. The game is brimming with character and I enjoy all the lore. I'd love to have a way to track the requirements for my current mission, and some sort of effect on the tile when you collect resources. Great work!
Thank you! I wish I could've fit an extra level or 2 in there (mud was very underutilized as a tile), but otherwise I'm very satisfied with how it turned out :D
Day 3 is the hardest level in the game. Jodi was able to solve it with an hour spare, while I only ever got 10 minutes before the clock ran out. My best suggestion is to *avoid the sand* as much as possible. It really is hell on the wagon.
I would've loved to add some more UI stuff, but we ultimately ran out of time. Thanks for the suggestions tho <3
This really feels like a full game, great work! Tutorial steps and all.
Thanks <3
Nice game! I like it much more than most of submitted on jam!
Thank you! I think I'm speaking for the entire team when I say that we appreciate it <3