Where can I track development progress? I'm really eager to play full game once it releases!
Argentumix
Creator of
Recent community posts
Quite a jump from Fullstack to Gamedev, Welcome! Having any soud at all is desirable, like music, sound effects for winning/losing, clicking buttons. Game has some potential, there is some strategy. Your profile says that you are not only game dev but a pixel artist too! Wish I could see some in game...
Gameplay loop is quite enjoyable, a bit of strategy, bit of rhythm, nice!
Pixel art is not that bad actually, I wouldn't say that you suck at it, obeying some general pixel art rules would be beneficial, e.g keeping pixels the same size, avoiding fractional scaling (2x,3x,4x etc). Be less harsh to yourself! Font is bad, it looks blurry and not on grid. Music choice is solid. Style doesn't carry over to UI, tiny pixel art here, before mentioned bad font there and much bigger pixel art on the sides + colors all over the place sheesh. I reccomend using one color pallet throughout the game.
Oh, Waffi, I've seen you before, that's right, ScoreJam 37, Pelotazo! I've participated in that one too, my entry was S.O.C.C.E.R. Beautiful art, even better than before.
I enjoyed playing this game a lot, probably more than any other hamster game, very juicy, polished and level design is superb. 10/10
Lemme go into my little bich mode.
Art is great, BUT implementation is ass, style is all over the place. What do I mean by that.
- st- Main menu, there we have gorgeous pixel art, but if we press on Leaderboard, we have this out-of-place font and ugly red button.
- nd - The Fish. Look at screenshot, PIXELS ARE DIFFERENT SIZES. This fish has twice as thick outline for no reason. You shouldn't have scale that fish, you should redraw it in desired size.

- rd - The button. Game wants to combine hand drawn art and pixel art, and that's fine, but if this button is supposed to be hand drawn, why it has pixelated font then?

- th - pause menu is below player, yelling someone and clock for no reason and here it is, totally different button with different and ugly font

- th - even more ugly buttons and default godot text input which is obviously out of place.

Sound is fine, didn't notice anything too bad about it idea is quite creative and playing this game is pretty fun.
Tell me the secret. HOW did you make a game in 7 days, that is genuinely better than most 3D mario games? (- the amount of content ofc) THIS IS INSANE movement is fluid and ultra fun, just give me this bug and I can jump around for hours. Music is just charming, fits very well with locations, and the N64 style graphics, just 10/10 experience.













