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The deadly connections's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance to the theme | #10 | 3.059 | 3.059 |
Ingenuity | #15 | 2.824 | 2.824 |
Audio | #16 | 2.294 | 2.294 |
Gameplay | #17 | 2.412 | 2.412 |
Overall | #17 | 2.506 | 2.506 |
Visuals | #22 | 1.941 | 1.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Honestly, I didn't like the concept of searching for information either on your channel or itch.io profile. It would have turned out better if you had added some graphics to it, you would have put it into a puzzle. It does refer to the gamejama theme, but it's just boring. PS you need to work on the graphics of your game :)
- Breaking the fourth wall is a some way to relevance to the theme, good idea!
- I liked the game, I know that the graphic design is absolutely simple and shows a total lack of care, but the level design was well done and there is sympathy even in the simplicity of the graphic design. I found it very interesting that you connected passwords to your pages, generating traffic for yourself. The penultimate level is custom-made, that is, you have 30 shots and to kill the 3 enemies you will need each one of them (each has 10 life) and this demonstrated care in planning the levels. I thought it was cool to have included a tutorial level (given the simplicity of the game). But I regretted the absence of UI elements and a more polished aesthetic.
How does your game relate to the Pixel New Year Jam theme?
I tried to implement the connections that you have to make in between the files and the internet
Did you have fun at this game jam?
YES!!!!!
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Comments
I liked the game, I know that the graphic design is absolutely simple and shows a total lack of care, but the level design was well done and there is sympathy even in the simplicity of the graphic design.
I found it very interesting that you connected passwords to your pages, generating traffic for yourself.
The penultimate level is custom-made, that is, you have 30 shots and to kill the 3 enemies you will need each one of them (each has 10 life) and this demonstrated care in planning the levels.
I thought it was cool to have included a tutorial level (given the simplicity of the game). But I regretted the absence of UI elements and a more polished aesthetic.
Thank you DarilJ, I thank you for the feedback you have given, they are all valid points that you point out, I really wanted to make animations for the player and better polish up the game but I did not have enough time to do that because it took me a long time working on the mechanics (I am new to game dev) but I will make sure that the next time, I will have enough time to polish it.
You have a really good potential buddy. Keep working and studying! and if you can, we can connect each other for contribute about youtube content.
Everything was in fact connected >:0.
Thanks
I made it all the way through, though the last code really stumped me for a while. I really enjoy the concept on this one. It was much harder until I realized I could reload the gun. I would have enjoyed more hints like the last one throughout the game. Good work!
Thanks