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A jam submission

Tower ScaleView game page

Scale the tower, Save the princess, Live happily ever after.
Submitted by nathonium — 26 minutes, 7 seconds before the deadline
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Tower Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#443.8194.222
Audio#772.8143.111
Fun#942.5132.778
Overall#1102.4982.762
Originality#1162.5132.778
Accessibility#1211.9102.111
Controls#1311.9102.111
Graphics#1372.0102.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.6

Wildcards Used
Did you know...

Game Description
Scale the tower, save the princess, live happily ever after.

How does your game tie into the theme?
My game ties into the theme because it involves you having to scale a tower.

Source(s)
N/A

Discord Username(s)
schkooble

Participation Level (GWJ Only)
3 or 4. I cant exactly remember right now.

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Comments

Submitted (1 edit)

oh my god i beat it. I didn't even know you could attack, and there was one gap i just could not get across right at the end, but then read that last comment and spammed attack in the air and made it. I kinda liked how funky and different the ladder climbing was. This was definitely frustrating, but i won and feel better for it. Nice work on your game! Oh, also, I really liked the music.

Developer(+1)

Thanks for playing! I never really looked at my game as a potential rage game, but I guess that only adds to the satisfaction of completing it lmao. I also like how you opened your comment with "oh my god I beat it." Definitely a nice little chuckle for me. And the pausing in mid air while attacking thing isn't really something I intended, but that'll go under the "it's a feature, not a bug" category. I'm glad my game was able to make you feel better after beating it. Also, you're the second person to have complemented me on my music. So thank you for that. So once again, thank you so much for playing! Glad you *probably* enjoyed it! 

Submitted

This was a fun platformer that kept me coming back to finish it. I will say, I did not enjoy the ladder mechanic overall, but once I got the hang of it I was moving through the game with more ease. I like that you tried something new with how you ascend, but it didn't feel intuitive. I ended up using the hang time of the attack mid-air frequently to time out jumps. The hit box for the attack felt very difficult to time, but it was cute when I managed to killed an enemy. I enjoyed the visuals and the music and would like to play more. Great work!

Developer

Thanks for playing! This certainly isn't the first time people have talked about the ladders in the game. And the ladders wasn't necessarily me trying something new. I mean, it was my first time implementing ladders into my game, but I wasn't trying to be different. When I added the ladders and realized that you had to move if you really wanted to climb them, it was too late for me to fix it. And believe it or not, but the enemy hitboxes are actually a lot easier than they were when the game was being play tested. They were brutal then, but I can see how they can take some time getting used to. So once again, thank you for playing!

Submitted

Fun to play  platformer,simple graphics work well, and music add this retro vibe. Good work!

Developer

Thanks man! It's appreciated!

Submitted

I didn't get very far, but nice work on getting the whole loop together.  I struggled with the climbing and combat too, but since in you included the source I took a peek and now realize the first thing is a saw, not slime, so that's why I couldn't kill it.  Also, the sword is so tiny, definitely recommend making it larger.  Because I can't help myself, I also recommend learning about collision masks.  It feels a little weird at first but they're actually really simple and they'll let you separate out logic to do things like have one character collider for the level geometry but a different hitbox so enemies can be easier to hit.  Keep it up!

Developer

Thank you for your feedback! I understand that the combat and the climbing can be a bit difficult. Most people that have play tested or downloaded the game usually either like the ladders or aren't the biggest fan. One person ended up not being a huge fan at first but started to enjoy it more as they played on. And for the combat, what was published was actually the easier version of combat. When the game was still being play tested, the goblin's collision was absolutely brutal. I ended up shrinking the collision shape, which helped a lot but it still clearly isn't perfect. This project had a couple of firsts for me. Those firsts being the ladder and melee combat. The reason the sword was so small is because it's a part of the player sprite, which looking back on it may not have been the best approach. I will definitely look into the collision masks you've mentioned. If I remember correctly, I have played around with them before for a previous GWJ game. Although I can't exactly remember if it was the collision layers or the collision masks I played with. I also didn't do a whole lot with them, so it may be beneficial to become more familiar with them. So once again, thank you for your feedback and thanks for playing!

Submitted

I like the way the player climbs the ladder, it’s so fun

Developer

Thank you! Out of the couple people that have played, I've gotten mixed criticism on the ladders. Some people like it and some people aren't a huge fan. One person even started out as not liking them but as they played they grew to like it. So yeah, thanks for playing and I'm glad you enjoyed it!

Submitted

My biggest criticism is that I really liked the song that played in the first little section when you run over the bridge to enter the castle but it’s a very short section so I didn’t get to listen to it much :D But I liked the retro feel of the music in general.

I found that climbing the ladders was a bit awkward and also it was difficult to time the attack properly so I just ended up jumping over all the enemies as it was safer. I assume you can’t kill the saw thing, so maybe if the goblin was the first enemy then I would have felt better trying to get a feel for the attack timing as I wouldn’t lose as much progress from failing.

Developer

Thanks for playing! I'm honestly really surprised that you liked the music, it's not really my strong suit. Most of the tracks I make sound damn near the same lmao. And this is also the first time I've gotten compliments on my music so thank you for that! About the ladder thing, it does take some getting used to, but it's really easy once you have the method down. And about the attacking, you should've seen it when the game was still in development. You really had to get lucky to be able to kill an enemy. Although I know it's still not the best, I think it's a solid go for my first attempt at meele combat. So yeah, thanks for your feedback!