Would have been nice to click play and go, setting the option to fullscreen would prevent the need to scale the browser zoom level. Once I was able to play I understood how I need to progress, though the early game is painfully slow to get the needed upgrades to feel like you are doing anything. The artwork was nicely done, though some scaling issues with some of the art. After dying to enemies after making it seemingly far, I had to give up! Overall nice job with the entry!
Play game
Upgrade Overload's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #137 | 2.123 | 2.600 |
Audio | #141 | 1.143 | 1.400 |
Fun | #143 | 1.551 | 1.900 |
Theme | #145 | 1.715 | 2.100 |
Originality | #147 | 1.796 | 2.200 |
Controls | #149 | 1.388 | 1.700 |
Accessibility | #151 | 1.388 | 1.700 |
Overall | #151 | 1.586 | 1.943 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
n/a
Game Description
the player must upgrade their stats and time allowed to dodge or eliminate enemies and reach the goal before time runs out in as few attempts as possible
How does your game tie into the theme?
The player has many upgrade options and each one upgrades infinitely. Therefore the player is "overloaded" with choices to make .
Source(s)
n/a
Discord Username(s)
n/a
Participation Level (GWJ Only)
just this one
Leave a comment
Log in with itch.io to leave a comment.