Thank you for the feedback, I actually agree with all of it!
ArturKlemens
Creator of
Recent community posts
I can see that you put in a lot of work for the art & writing, but I sadly couldn't get into it. Keep in mind that most of this feedback reflects more my tastes, and not the quality of your submission.
I felt like there was a bit too much writing before the actual gameplay starts, so I skipped most of the initial texts & as a result, I didn't understand what to do next. After clicking on everything in the room, I managed to trigger the armchair section. In there, the controls were a bit unclear. I spent about 5m trying to make the armchair comfortable & I gave up after I succeeded, since it wasn't particularly enjoyable to play.
On the other hand, the game really nails the cozy vibes, and again: the art is very beautiful. So good work on that, and congratulations on your submission!
Very fun & cozy game :) I liked just about everything. The art & animations are beautiful, and the sound effects are charming. Gameplay wise, I noticed a minor bug that resets the character's animation when walking into a wall. And it would've been nice if the speed boosts stacked; I ran into several of them spawned very close to each other. These are minor points though, the game is really great. Good job!
Hey, thanks for the feedback, and I’m happy you enjoyed it. It’s strange to hear about the resolution problem. I tested it on 2560x1440 and on 1080p and it looked fine. I wonder what’s different in your setup.
Can I please ask you to share a screenshot of what is blurry, and your screen's resolution? I would love to have a look at what causes it.
Edit: if you mean the text at the very end, then I know what the problem is; it’s caused by improper scaling of its parent node. I implemented that screen at the very end, and didn’t have time to deal with it correctly. But still, it would be nice to know if the game is blurry in other areas :)
Hi again, I tried to play it again & it worked this time. Not sure if anything changed.
The game looks beautiful, and the premise is almost hilarious :) I like how dry the cat's instructions are, sort of like the protagonist of a Buddhist monk joke.
I kind of got stuck on the 9th level, but it's due to me not being an avid puzzle player. It was still a very enjoyable and cozy game (but sadly not too "fall-y"). It honestly feels like a finished game, and all it needs is a bunch of other puzzles before you can sell it on some mobile app store.
Good job & congratulations!
Very beautiful artwork and nice clean texts. Because of the action taking place inside a maze, it felt a bit claustrophobic instead of cozy, but I was still determined to see it to the end. However, interacting with the 3rd lamp did nothing, and I got stuck behind it, blocking me from finishing the game:
Other than that that, it was a nice experience, and the visuals were very strong. Some minor bugs I spotted, in case you would like to keep working on it after the jam:
- after giving it the needle, the speech bubble points towards the crow instead of the player
- one of the frog's lines is quite misaligned with its speech bubble
Good job, congratulations on the submission, and very nice job on the artwork!
I can't say it really fits in with the "cozy fall" theme, but it looks very pretty and feels like a game game as opposed to some walking simulator or visual novel. But I can echo what the others have mentioned about the progression - it feels weird for the sections to go from shallow, to super deep, to shallow, and then to some middle ground.
Personally, I thought that gold not being attracted by magnets was a very neat idea :) It was a nice subversion of my expectation as a gamer.
All in all, good work & congratulations for your submission!
Damn, if anyone keeps up with what feedback I write to these submissions, I might sound pretty disingenuous at this point: but this is the most visually striking game I played so far in this jam. The art style is seriously incredible and it oozes creativity. Whichever artist you have working with you: keep them fed, keep them happy, and keep them working! :)
As for the game: I loved it. Short, cute, cozy and bug free. There are some minor things that could be improved:
- playing on PC, I could have lived with using WASD instead of the mouse; but I figure you did it like that so it can be played on mobile as well
- the bottom part of the interior looks like a placeholder (some 3D primitive with no texture, and a blue primitive for the door); it would have been nice to deal with that
- Timmy could also hover over this area, and at first I thought I went out of bounds (it would've been in character for a ghost though)
- the song loop was a bit too short, so it started sounding repetitive
But seriously, good job on the whole aesthetic & vibes. You guys should really, really consider working on a proper game in this style, it would be a huge selling point.
Very nice game, honestly there's not much feedback I can give, except that for text-heavy games it's nice to not have typos & errors in the text.
But otherwise, I really liked the concept and the characters. I didn't really understand what the red guy was all about, and I lost 4 lives trying to guess his riddle (I assume it's some sort of direct translation from Russian), but all the other characters were very interesting.
Highly creative concept, nice visual gimmick, funny & interesting dialogues, short & sweet and without bugs. I dig it! Good job & great work!
Wow, that was a really cool game. I love the mechanic, it's the most interesting one I've seen in this jam (so far). I really appreciated that I didn't have to put all the leaves in the cauldron in order to win, because I was a bit worried that might be the case.
The visuals & song are beautiful, and everything looks very consistent & unified. The possibility of changing the aim sensitivity was also a nice thought.
The only thing I can think of that can be improved is for the leaves to not have collision with the player, it felt a bit awkward at times.
Good job making it!
The art is easily the best & most beautiful part of the game. While playing it, there is a well-known quote that came to mind: "Given the opportunity, players will optimize the fun out of a game". I mention it because the central mechanic looks like this:
- each customer has > 2 clues associated with them
- the player asks each customer 2 questions & gets 2 clues
- the customer's questionnaire goes on the board, and all clues (> 2) are revealed
In short, all of the clues are given by default, regardless of the dialogue choices. Given that, this is how I played the game after I understood the mechanic:
- a customer comes in
- mash E repeatedly
- go to the board to make the match
And I am sure you didn't intend it to be played like that :) In any case, I understand your submission wasn't ready in time so there's a lot of things left unfinished. And it's pretty damn great for an unfinished game! Some audio & cleaning the typos in the texts would make it even better.
Good job & congratulations on your submission!
Great game, short & sweet, with no major bugs and very consistent & unified visuals. Good job!
Here are some things that could make it better:
- hide the cursor
- right now, the leaves are repelled from the position of the cursor (middle of the broom) instead of the broom's head; it makes more sense to repel them from the broom's head
- make the broom swing more while the player holds down left click
This game has the best presentation out of all the games I've rated so far. The visuals, models and sound effects are terrific! Sadly, I was unable to move past the 4th level. I'm not sure if due to a bug in the placement of the ghosts, or I'm simply not that smart.
There are a couple of minor things I think could be improved:
- The collision boxes are a bit too generous, and the best example of this is the small house to the right of the spawn, and the bush to its left. The gap between them looks very big, but the character can't walk through there. There are other examples that I ran into during the playthrough, which means that I had to constantly check where I can walk & where I can't by testing the collisions. This sort of thing isn't very pleasant. You could block off such areas with objects (rocks, trees, fences) to make it clear that the player isn't supposed to fit through them.
- The ghost's colors & indicators are a bit too bright, so they clash with the rest of the assets. It would be cool to differentiate the ghosts based on other traits (one eye, an eyepatch, different coat, hat, etc.) instead of their colors, so they could blend in better.
Again, these are really minor things. The game is great as it is! Which is awesome, considering you made it for a game jam. Congratulations & good job!
The presentation is great. I really liked the main menu, and the end screen, they both looked very professional. During gameplay, the 2D and 3D assets were clashing & felt a bit jarring. The witch could have been a 2D asset for example, since the player can only see her from behind. But besides that, the visuals don't feel unified. A more restricted color palette could help with that.
I also enjoyed the voice lines & music. Since the witch's lines are so frequent, they repeat several times across the 4 levels. If they were less frequent (to allow for less repetition) then they would seem more intentional.
Finally, I think it's a real feat that so many people coordinated to make a jam game. Congratulations & good work!
Very cool game, polished and bug-free, with beautiful sprites. I like how you also thought & handled corner cases, such as when pumpkins surround you, but you can still push them around to escape. There are some things I think would make it better:
- an end state (except when losing)
- some more texture on the ground; since you're using Godot, check out TileMapLayer. I used it in my game for drawing the ground, and also for spawning piles of leaves randomly on predefined areas; it's a very powerful node!
- pixelated assets for the smoke cloud & health bar (to match the other assets)
Overall, great first jam effort & congratulations!



