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I can't say it really fits in with the "cozy fall" theme, but it looks very pretty and feels like a game game as opposed to some walking simulator or visual novel. But I can echo what the others have mentioned about the progression - it feels weird for the sections to go from shallow, to super deep, to shallow, and then to some middle ground.

Personally, I thought that gold not being attracted by magnets was a very neat idea :) It was a nice subversion of my expectation as a gamer.

All in all, good work & congratulations for your submission!