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(+1)

Very cool game, polished and bug-free, with beautiful sprites. I like how you also thought & handled corner cases, such as when pumpkins surround you, but you can still push them around to escape. There are some things I think would make it better:

  • an end state (except when losing)
  • some more texture on the ground; since you're using Godot, check out TileMapLayer. I used it in my game for drawing the ground, and also for spawning piles of leaves randomly on predefined areas; it's a very powerful node!
  • pixelated assets for the smoke cloud & health bar (to match the other assets)

Overall, great first jam effort & congratulations!

(+1)

That's so kind of you to say. I love your suggestions as well.

I had wanted to have an end and make the smoke clouds pixelated as an update. I didn't think about the health bar, thank you. I'll for sure try to add that.

I'm new at Godot, so your recommendation of something specific I can look into using on it is so valueble. You even did the leaf piles using that? It sounds like the TileMapLayer's going to be a game changer for me! (It's my second Jam, but my first with Godot. I used Game Maker the first time, haha.)

Thanks for the comments and feedback.