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This game has the best presentation out of all the games I've rated so far. The visuals, models and sound effects are terrific! Sadly, I was unable to move past the 4th level. I'm not sure if due to a bug in the placement of the ghosts, or I'm simply not that smart.

There are a couple of minor things I think could be improved:

  • The collision boxes are a bit too generous, and the best example of this is the small house to the right of the spawn, and the bush to its left. The gap between them looks very big, but the character can't walk through there. There are other examples that I ran into during the playthrough, which means that I had to constantly check where I can walk & where I can't by testing the collisions. This sort of thing isn't very pleasant. You could block off such areas with objects (rocks, trees, fences) to make it clear that the player isn't supposed to fit through them.
  • The ghost's colors & indicators are a bit too bright, so they clash with the rest of the assets. It would be cool to differentiate the ghosts based on other traits (one eye, an eyepatch, different coat, hat, etc.) instead of their colors, so they could blend in better.

Again, these are really minor things. The game is great as it is! Which is awesome, considering you made it for a game jam. Congratulations & good job!

(+1)

Thank you! This is really good and accurate feedback. 

You are totally right about the collisions. Level design was one of the last things we did so there wasn't too much time left to playtest and fix that.

We are also not perfectly happy about the spirit/indicator colors. Ideally there would also be symbols or other traits to distinguish between them for colorblind people, but we didn't manage to get into that and decided to keep the colors as distinct as possible.