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Roxtone

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A member registered Feb 27, 2016 · View creator page →

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Thanks!

Thank you!

Nice presentation! I liked the premise of limited vision. Unfortunately the game was a little buggy so I didn't complete it (for example you fall down and die when trying to light a torch). Gameplay mechanics were also confusing - it didn't seem like lighting things provided any more vision or acted as save points. Good try though!

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Thank you! It seemed like figuring out the mechanics could be a part of the puzzle but people have harder time with it than we thought. Next time we will make sure to include a tutorial screen.

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Perfect visuals! It's a shame there is no audio in the web build but hopefully it will be fixed after the jam. Drag mechanics didn't feel that good and there is very little feedback to know if you dragged an ingredient to the right spot. Sometimes they just disappear under the bowl and there is no way to continue without restarting. 

As a side note, I think a better thumbnail would get you more ratings.

Thank you!

Loved the witch and her animations! I have yet to see a survivor-like that is cozy, but that's great for your second game. Keep it up!

Looks great! Nice color palette choice.

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Very nice idea and a solid execution! I'm not very familiar with the genre but you could be onto something with a 3d rotating find the object game.

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Beautiful art style. Loved the illustrated tutorial and handcrafted fonts! Music was great and it fit the playful tone of the game really well. 

Gameplay idea is seriously very good but in practice most of the time it felt like I am randomly stumbling upon bugs before figuring out their movements. It's hard to keep track of all of them at once (but it's possible you're not even supposed to).

Maybe something like revealing the bugs far away from the player would be a good solution? This way you could learn their movesets by observation and only track invisible ones close to the player. Or maybe I should just get good ;)

Thank you!

Thanks!

Addictive gameplay, good scoping, well polished idea! I liked the changing weather, minimalist visuals and the water reflections trick. It feels cozy but it isn't very strong on the fall theme.

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I think survivor-like type of games are inherently not cozy ;) Nevertheless, this was well executed and from what I've seen you made everything but music yourself, which is impressive! I especially liked the little leaf knight character sprite.

I think some feedback when hitting enemies would help - something like coloring their sprite white for a frame. The enemies in the 3rd stage had a lot of hp and I couldn't tell if I even dealt damage to them.

Music also felt a little jarring at first but in the later stages when the bass hit, it was really energetic and intense.

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Nice artwork! The puzzles were interesting and just the right difficulty.

I think the sci-fi looking dialogue box was a little out of place - would've looked more cohesive with a parchment background. It was also sometimes hard to figure out the exact shape of the items - for example the mushrooms in the first two levels. Maybe coloring the occupied spaces with at least a faint color would help.

The music was pleasant and catchy. If the composer is reading this - you should try moving the strings track ahead of the beat a little by adding a negative delay, if you can.

I loved the music - you should loop it ;)

Thank you!

Thanks! We appreciate the honesty. I agree that the gameplay could be better but hopefully it is at least a relaxing experience.

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Cool and funny puzzle game! Really well put together and polished. The only thing I don't think really fits is the music - which I don't find cozy at all, despite what the name of the track would suggest...

Thanks! The idea of having a giant umbrella with something warm under it is how we started out.

Thanks!

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Hilarious and one of the best gameplay-wise I've seen in this jam. I love the walking barrels idea. I think this steers more towards weird/unsettling/funny vibes than cozy. This works perfectly for the game, by the way, but I can't give the highest marks for the theme ;)

Thanks!

Really smart and creative idea to unify a couple of different art styles with this paper cutout technique, looks great! Short, lo-fi tunes fit the quirky personality of the game really well.

Cute art style and a feel-good short story. Definitely cozy! I think an animated arrow at the bottom of the thread would help - I had the same problem as pretty much everyone in the comments ;)

Driving model felt pretty good! Seems very ambitious for a solo project ;)

Very clean presentation, nice music and satisfying sfx choices. I liked the lightshafts idea. The water shader felt a little out of place in this artstyle - maybe more pixelization and less contrast would get it there? Broom animations were great though, good job!

A relaxing, peaceful game that feels like a zen garden type of experience. Great choice of music and sfx! I found the controls a little unintuitive at first because I tried to sweep the leaves with the cursor instead of letting the broom do the work in place.

Thank you! The spirit sounds were all done by our artist in one take :D

Thanks! Touchscreen should be easy to add but, on the other hand, I don't think the game is anywhere close to being optimized for mobile ;)

Thank you! This is really good and accurate feedback. 

You are totally right about the collisions. Level design was one of the last things we did so there wasn't too much time left to playtest and fix that.

We are also not perfectly happy about the spirit/indicator colors. Ideally there would also be symbols or other traits to distinguish between them for colorblind people, but we didn't manage to get into that and decided to keep the colors as distinct as possible.

Wow, level 32 is crazy. Glad you liked it! My bad, we should've communicated somehow that it's endless after level 4.

Thank you! I think I will have to disappoint you because there is no ending currently (we ran out of time). We originally planned a reunion with all of the saved spirits inside the cottage, drinking hot chocolate and relaxing by the fire before the winter sleep.

There are 4 levels of raising difficulty so you can consider yourself beating the game! Puzzles are procedurally generated, so each time you play the spirit colors and their neighbor preferences are unique. Sorry for leading you on!

Peaceful and cozy. Fireplace sounds really sell this relaxing vibe. All assets work together in a cohesive way. Maybe has potential for a short-length full game. One thing that would be useful is a way to see the full dialogue history of the current customer.

Smart and non-obvious take on the jam's theme! Cute art style and definitely one of the coziest games I tried today.

Thank you! The levels only define the difficulty (number of spirits and "X" marks). Spirit colors are procedurally generated and different each time. It's using a really simple algorithm and unless there is a bug, there should always be a solution!

A good idea and executed very well! Has potential to be one of those brain/memory training games if the shortcut of smiley/angry faces were removed (but it works perfectly in a game jam setting) and the mushrooms were introduced one by one.

Very cool and unique art style and a catchy tune!

Thanks!

Thanks! Yes, we didn't make it in time with the tutorial. Hopefully figuring it out could be a part of the puzzle!