This was soo good! The jump animation fluidity caught me off guard, all the audio was stellar, and the progression through the stages was really well put together! I think the controls might be able to be improved, I'd probably go with Arrows: move, F: jump, D: dash, but that's just preference. Awesome job! Boss track was fire!
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Bring Me a Dream's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 3.944 | 3.944 |
Graphics | #9 | 4.167 | 4.167 |
Originality | #12 | 3.944 | 3.944 |
Theme | #13 | 3.889 | 3.889 |
Overall | #13 | 3.571 | 3.571 |
Fun | #18 | 3.556 | 3.556 |
Accessibility | #38 | 2.889 | 2.889 |
Controls | #64 | 2.611 | 2.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0
Wildcards Used
N/A
Game Description
A game about counting sheep
How does your game tie into the theme?
Mr. Sandman and the Sheeps
Source(s)
N/A
Discord Username(s)
Frog#0908
Participation Level (GWJ Only)
2
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Comments
the fact that the music boss is a remake of mr sandman from The Chordettes just made me happy xD. you are a man of culture. the whole game is a reference to the music!
This is a really fun idea! Music and art are great too. You definitely weren't lying about it being difficult though lol. I'd be more willing to keep attempting the second phase of the boss if the first phase didn't take like 10 hits to get through.
The controls feel a little clunky though, there were a lot of times where I'd be charging a jump, start moving in a direction, then lose my jump since I released space bar just as I was walking off a ledge (A few frames of coyote time would help a lot I think).
Overall, great job!
OK, I beheld the true power once, that's enough for me. The graphics are sick though, definitely one of the best in this jam.
- Theme: Tie in through sheep and narrative
- Fun: Having a charge to jump mechanic was different, and it fit the narrative
- Controls: The controls were fine, but having a separate jump squat animation would help to learn more quickly that you're charging a jump.
- Graphics: The intro scene especially was cool, and the effect on the sandman sand was neat
- Audio: Great boss fight track
- A11y: Could definitely use additional visual indicators, but the audio indicator on the gem was a good addition
- Originality: No feedback
Please make it a mobile game ! It doesn't matter if you make the counting part or the entire platforming / boss fight, Just make it possible. The game just kept getting better and better, the flow and animations crispiness, controls feelings ... oh my lord ! My brohter, don't need luck in this one
I love the game but that were a little bit hard to understand how the gem mechanic works you may explain it on the tutorial and i'm not fan of the jump system and the choice of the controls keys. I only talk about the bad things to say what it could be inproved for me but i really liked the game gg !
Couldn't beat the sandman. Was knocking around that blue gem but not sure what to do with that. The graphics and intro kept me playing.
I actually had trouble much earlier on, but may have done it wrong. I did enjoy what I could play, though! I would probably include the arrow keys as movements and make something other than click be dash (or also have a button for dashing). I found myself unable to do things correctly because I'm just uncoordinated.
Fun game. I like when games turn out to be more than they look at first. I couldn't get past the sandman though so not sure how much it goes beyond that.
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