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A jam submission

BugBotView game page

control a robot for destruction.
Submitted by MFauzan (@MFauzan80) — 3 days, 13 hours before the deadline
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BugBot's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#103.9703.970
Graphics#153.9093.909
Controls#313.1213.121
Overall#323.1863.186
Accessibility#372.7582.758
Theme#453.3943.394
Fun#512.7272.727
Audio#592.4242.424

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3

Wildcards Used
Fully Immersed

Source
unsure

Game Description
control a robot for destruction

Discord Username
MFauzan

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Totally loved the art. I found the game a little bit slow and all of the challenging moments of it felt a little fabricated by the camera movement mechanic. Though I find it interesting. Solid submission overall!

Submitted(+1)

Original and interesting concept to have the camera be dissociated from the robot. Good take on the jam’s theme!

I would have loved to have some complex level where I would have to control the robot while shooting enemies away. Also maybe when you start damaging a machine it would spawn flying enemies to shoot while waiting.

I died on the second mission thinking some bricks in the background were a platform to jump on.

Oh and at first in-game I was reading the Z as a 2 because of the font for the shooting hotkey. So I was quite confused since 2 was already assigned to left… I went back to the gamepage and got it.

Grats for the game!

Submitted(+1)

Love the art :) Everything seems so well put together. Very cool game

Submitted(+1)

Interesting  gameplay, though I think it could stand to be a bit faster (in particular tearing down the machines), I would often kill all enemies in the level while destroying the first and/or second machine. I was also really hoping for a short cut-scene of some kind after completing both missions. The difficulty curve was the same for both red and blue, which meant that if you completed one, completing the other is mostly more of the same. It would probably help to either stylize the gameplay more, e.g. one has more combat, other more platforming (or to make 6 levels of increasing difficulty, and switch them out, as baked orange suggested).

Submitted(+1)

Interesting concept, I liked moving the camera separate from the robot. The controls were also clunky enough that it was a game mechanic, that I had to remember and prepare "okay, 3 and then 4 immediately so I go to the right and jump".


I also really love the art, and the 1 bit design of the levels and Professor Electron.


The game is really slow. The destroying machines is really slow, and I have nothing to do while waiting for the robot to finish, except the few times enemies are coming towards me. Often, the enemies took so long to get to me that I only had to kill one, and then the machine was down and I beat the level.


I like the choosing which team first, but I think it would have been better to either make 6 levels that increase in difficulty linearly, and then just color the enemies red or blue depending on what I picked first, or design different kind of challenges to overcome in each world. Starting over on the easy levels when picking the other team added to the slowness.


Overall, good entry!

Submitted(+1)

Excellent art and UI design. Everything was displayed very clearly.

My only suggestion for improvement would be to increase the speed of gameplay. 

Viewing comments 26 to 21 of 26 · Next page · Last page