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A jam submission

Tomb Owl WeedView game page

Submitted by LuminoRay — 9 hours, 31 minutes before the deadline
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Tomb Owl Weed's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#34.0874.087
Graphics#103.9573.957
Overall#123.6013.601
Fun#123.6523.652
Theme#163.4353.435
Controls#183.4353.435
Originality#383.0433.043

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot Engine v3.2.1.stable.official

Source
https://github.com/luminoray/Tomb-Owl-Weed/tree/dev

Game Description
An infinite runner where you can plant seeds to serve as backups.

Discord Username
N/A

Participation Level
First time

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Comments

Submitted

Very nice game! Reminds me of the dinosour game. Very nice graphics. I live-streamed it in Part 9 on our YouTube channel https://www.youtube.com/channel/UC0NOIB5QFaVeBY2ECAtt_hg

Submitted

Wow Nice entry! The pun-title was great and I really loved the music.  Despite the simple controls, my fingers weren't able to play the game as well as I wanted, so I couldn't get past 1000 very often. I wonder if a controller option would work OK.

I really like the mechanic of being able to plant seeds but seemed like several times I wasn't able to plant any, even though I had 5+ seeds collected. 

Great job!

Submitted

nice game, it looks simple but that some tones of work down there . I liked the controlls, the little plant thingy and the music.Keep on going , very nice.

Submitted

I love the color palettes and graphics! Would have liked it if space bar reset me after death instead of having to click. 

Submitted

Cool and solid game! Good work :)

Submitted

Sounds good, looks good, and it's fun!

Submitted

really nice game, art and music are great, good work.

Submitted

I'm not very good at this type of game but it's spot on.

A very good take on the theme and everything goes well together. For a first game it's impressive, congratulations!

Submitted

Nice one ! Especially if it's your first game :o

Really has that charm of game boy games with the limited palette, yet you put a nice twist to it with the slight change every now and then you reach a certain score, you also made some nice looking spritework, and the music is amazing

Congrats and well done, can't say nything more ^^

Submitted

"This seed has settled" (I suppose I have populated many a duck stomachs with my settlements.))

Congratulations! For a first game? I wish I could reach that level!

Two questions: 

Can you please teach me how you made the weed tumble so well? The motion was fantastic!

And how did you change the colours of you pallets? Thanks!

Developer(+1)

https://github.com/luminoray/Tomb-Owl-Weed/blob/dev/src/Actors/Tumbleweed.gd#L11...

In line 117 of the weed's code I added this RNG check that runs every frame that the weed is on the floor. When the check passes, I simply set the vertical velocity to -60, making it bounce a little. Since I stored the capacity to jump in a separate variable, these little bounces don't interfere if you wanted to jump, and a bounce happened to take place just before, similar to how the boot works in Mario 3 where you can jump even if its currently bouncing.

For the color changes, I actually cheated quite a bit for this one haha. The whole game is actually in grayscale, I couldnt find the proper way to do it in time, so the shortcut I took was to add a UI node, with a ColorRect covering the whole screen. I then turned it into a Shader which multiplies its own color value with that of what's behind it, basically coloring the whole scene. Since this was obstructing the whole scene however, it made it impossible to click on things, which is why I have it removed on game over.

Submitted

thank you for such a detailed explanation! Insight is valuable. 

Submitted (1 edit)

This is actually a pretty solid way to do the palette swapping and really close to how I did it in my game. You could also render your scene to a viewport and then use a viewport texture that you then apply the shader to, that might get around your mouse event problem.

Developer

Thanks a lot! Im gonna give that a try sometime.

Great concept! Loving how you decided to do continuations. Overall very awesome gameplay, think this should be extended into a full mobile game if you can. I don't really have any criticisms at all.

Submitted (1 edit)

This is great! I really like the style, it reminds me of original gameboy games, aand the music is very impressive.

Developer(+1)

Thanks! Going for that color pallette was a way for me to scope the project down a little while still maintaining a certain aesthetic. Working with few colors turned out to be a different kind of challenge though, since it then had me thinking about dithering.

The music was thanks to a friend, VanillaLucia. She is very talented and honestly knocked it out of the park with this one.

Submitted

This is really cool! I love the time of day changing, the continue mechanic is a nice twist, and kudos to VanillaLucia for the lovely piece of music.

Submitted

Loved the aesthetic and music!

Developer (1 edit)

I've wanted to make games for a long time and finally decided to jump into a game jam to force myself to learn Godot.

I consider this project a great success, as I learned a ton along the way. Check the game's page for more information on how to play, etc.

Thanks for stopping by!