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A jam submission

No safety netView game page

Climb a mountain and collect weeds to earn money (Godot Wild Jam #17)
Submitted by gramozilho (@gramozilho) — 2 hours, 10 minutes before the deadline
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No safety net's page


CriteriaRankScore*Raw Score

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2 RC1

Discord Username

Participation Level
Second, also did the GWJ#14

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Interesting game! I included it in my Godot Wild Jam #17 compilation video series, if you’d like to take a look. :)


Thank you for playing it!


Awesome game. Learning how to move took a bit of getting used to but once I got it the experience was very enjoyable. 


Very nice entry! Unfortunately I missed the screen telling the story, so i was a bit confused when I was suddenly climbing the wall. Maybe you could add a fade out transition or a particular button to click so that people don't accidentally click past the important info. Good premise though in that story, once i read it :)

It would have been nice if there was a goal to climb towards. Dragging the limbs with the mouse is a bit slow, but i imagine it working great on mobile!

Submitted (1 edit) (+1)

A really good use of inverse kinematics! Also the tutorial explains everything we need at the beginning, that's a nice touch that we often don't have the time to implement in jam games. When we 
I would have liked an end goal though, I feel that endlessly getting upgrades without a clear way to succeed is not the most motivating. I would have liked to actually save the cat :)
Oh, I forgot: the macOS version works fine.


Thank you for the review and for the suggestion!

That is a valid point about the end goal.  Taking advantage of the "save the cat" plot could actually be a smart idea to give the upgrades some appeal.


Really cool game with an interesting concept, kept me playing for quite a bit with a good progression curve through upgrades. Great job!


That was pretty fun, all things considered. I enjoyed the tutorial level a lot - I love that it just throws you into it and then forces you to understand the gameplay. 


Very interesting idea!

But maby you could look over the controls again. Clicking the joints with the mouse is too slow to keep in the flow ;) 

I can imagine that programming the charakters flexibility was not that easy. Congrats! :)


Thank you, it did took me a bit. When it was done I noticed the same thing, it is the most fun gameplay xD

It gets a bit better after some upgrades :)