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A jam submission

Grand Theft OldtimerView game page

Small but fun open-world like splitscreen-multiplayer racing game.
Submitted by Olaf007 — 5 hours, 43 minutes before the deadline
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Grand Theft Oldtimer's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#53.8333.833
Graphics#103.6673.667
Audio#103.5003.500
Overall#113.4313.431
Originality#143.1673.167
Controls#153.2503.250
Theme#153.1673.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.1.2

Source
No, but possible

Game Description
Small but fun open-world like splitscreen-multiplayer racing game.

Discord Username
Olaf007

Participation Level
2nd time

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Comments

Nice game! I included it in my Godot Wild Jam #17 compilation video series, if you’d like to take a look. :)

Submitted

It has all the feel a racing game should have! As mentioned by others, better camera control and some sound effects would have been welcome but it is already so impressive for the short jam time. The reset mechanism as second chance came in very handy.

I wonder whether there is an end to the track? That is, can one of the two players actually win?

Developer

Cool, nice to hear!

Ofcourse! After 25 Checkpoints there will be a big prize cup appear on the screen of the winner. After that you can drive around freely or return to the menu pressing the accept action.

Submitted

Any chance for a linux port?

Submitted(+1)

And for a macOS port? Pretty please ;)

Developer (1 edit) (+1)

Done! Thanks to Godot I was able to export it as Linux and MacOS Executable - but I cannot guarrantee that it works because I cannot check it ;)

Hope it does. :))

Submitted

The macOS version indeed works, thanks for adding it! For some reason the landscape is all black so it is not really playable, but I think I can blame this computer: it has no discrete GPU and only uses an integrated chip (Intel Iris Pro). For what I have seen, a solid and ambitious entry!

Developer(+1)

Thank you. Possibly, the black soil is a problem of the unoffical terrain tool by Zylann I have used!?

In fact my laptop has no extra GPU besides the integrated Intel chip too. That is why I removed the flower from the actual game ;)

Developer(+1)

Yup, sadly I cannot control if it actually works. Could you give me a small "Yes" or "No" if it does, please? 😊

Submitted

The game does launch and basically works. Unfortunately my computer is kind of garbage and runs the game at a steady 8 FPS, and I also don't have a second player to race with, so this may not be the most fair review ever.

However I was pleasantly surprised and delighted by how nice the controls were on the gamepad. This game doesn't approach anything resembling real car physics, but it's intuitive and I never got stuck so it was fun to just drive around. The ability to undo a major mistake was also nice. I think my only criticism, besides the performance which is more my fault than yours (at least in the scope of a game jam where you can't really afford to add twenty quality options to ensure a wide variety of system compatibility) is that the camera kind of makes me want to puke.  90% of the time it follows exactly where I should want to look, but that last 10% when it feels like it's just doing it's own thing was rough especially at my frame rate.

Good job and thanks for the Linux port!

Developer(+1)

Wow, thank you for the long answer, AniMerrill!

Oh, and I thought the frame rate problem would be only my dilemma because I have no graphics card at all.

Okay, next time I will make the camera partly player-controled by the right stick.  ;)

Submitted

Yeah I have a NVIDIA GT 730 which was a decent graphics card about a half decade ago and seems like it should run this fine, but for some reason it still struggles a lot. Ideally with how low poly the cars and world are, this game should run just fine even on your integrated card with good use of culling and some other techniques to save system resources (although idk how to do those things in Godot).

And yes, having some camera control would help. A lot of racing games actually tend to have a fixed camera that you can switch to different positions with a button (like Y on Xbox or triangle on Playstation). There will be one for facing forward (default), one for reverse, and the fancy ones will even have a first person view from the drivers seat. Maybe that would be overkill, but it's an idea.

If you ever made a single player racing game (or multiplayer with AI or whatever) with more tracks and options, I would definitely check it out though because you got the driving physics pretty fun here. Also if you didn't see it, ereborn from the server did a playtest of your game on stream you might be interested in watching.

Developer(+1)

Oh, cool! Thanks for the hint. I watched his Let's Play with his wife - and as I can see you have been watching the whole video!

Wow, you seem very dedicated. ;-)

Right now, I want to try a couple of different Game Play techniques instead of investing a lot of time in one game. - And I am stress-testing the Godot-Engine ;) (Graphics, Tools, Workflow...)

Keep it up! :)

Submitted
Deleted 261 days ago
Developer

Thank you! Puh, AI would be a cool challange - and tuff on these hills! :D

Submitted(+1)

A neat little game! Doing a 3D Racer in godot is ambitious, i failed at that before and know the trouble. The controls and handling are pretty weird,  but you get used to it. I found the racing track good looking and really creative. The low poly cars are decent but I think their color could be improved. Some motor sound effects would have done a lot, but at least the music is nice.

Despite its flaws its a charming submission, thanks for your work!

Developer

Thanks for some good critics! 😊

The terrain plugin by Zylann is cool and fills a whole in the integrated Godot tools but it is very hard to create a smooth trail for cars with it. 🥴