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A jam submission

Save The Frames Obstacle CourseView game page

Save your framerate from exponential growth!
Submitted by Okttah — 20 hours, 43 minutes before the deadline
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Save The Frames Obstacle Course's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#353.4563.563
Theme#1132.7292.813
Overall#1542.2072.275
Sfx / Music#1541.5161.563
Gameplay#1731.5761.625
Design#1741.7581.813

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Wow honestly this one was very innovative in my opinion! I would have never thought to use frame rates as like a mechanic actively affecting gameplay that was very cool! It turned my computer into a potato which is to speak to the success of the game’s goal! But it was still entertaining to play and see what the upper limit of what I could handle was!

Submitted

You are really thinking outside the box with this one. Game idea is interesting, but players have so different processing power in their devices that the game doesn't work as it should for every player. Maybe it could have a benchmark test first that scales the amount of boxes spawning, so all players would have similar experience playing the game.

Submitted

I think that's the point of the game but the framerate get really slow before I manage to even get to the small ball, making it unplayable for me :/

That said the concept made me laugh, I like it 

Developer (1 edit)

Sorry about that! The goal was to have the framerate get really low after around 30s. With more polish, I'd want to have the game respond to different computers and make sure that the game was playable at least for the first 10s.

Thanks though! I'm glad it made you laugh!

Submitted

Sorry, couldn't get it to work here on a Macbook Pro, Chrome. The button text was too small to see, so I didn't know what I was clicking on, and couldn't get it to do anything. :-(

Developer

Hi Indigo Beetle. Sorry about that! May I ask what resolution is your screen? Did you try hitting the full-screen button at the bottom right corner? By the way, the buttons at the bottom from left to right are: previous course, replay course, next course

Submitted

It's a Macbook Pro Retina, so that's 2880x1800, but I'm not sure what the OS and Chrome do to scale things to maximise the capability of the display. I know when I used to run Windows on this machine, it would result in tiny text, as the OS didn't know what to do with the resolution.

Developer

I see, yeah that is interesting. The game is set to scale in 2d stretch mode so the buttons should get bigger when the game gets bigger. But the html game is set to 1280x720 unless the full screen button is hit. So if your game was running at 720p, I can see how the buttons would be tiny

Submitted

Sorry, couldn't get it to work here on a Macbook Pro, Chrome. The button text was too small to see, so I didn't know what I was clicking on, and couldn't get it to do anything. :-(

Submitted

Sorry, couldn't get it to work here on a Macbook Pro, Chrome. The button text was too small to see, so I didn't know what I was clicking on, and couldn't get it to do anything. :-(

Submitted(+1)

That will do it.

Submitted

I had some fun with it hahah, but i was just cheering the cube to get to the yellow sphere while it was going at amazing 0.3 FPS hahahaha. 

Developer(+1)

Hahaha I'm glad it made you laugh!

Submitted

I can't tell if this is genius or obnoxious.  I like that it exists though.  GJ.

Developer

Haha I will take that as a compliment! Thanks!

Submitted (1 edit)

so i played this game on the browser, from what i understood i needed to get to the yellow post before the game crashed? yeah that happened within 30 seconds of me playing. interesting idea  btw

Developer(+1)

You got it! Thanks!

I think you have forgotten to send the .pck file together with the .exe file in your .rar, friend.

Developer

Oh no really? It seems to work for me. I thought I selected the embed pck option..