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A jam submission

D.S. MINERView game page

Less is More. A lot more in this case. Minimal gfx and maximum action! Have fun :)
Submitted by Aerionix — 21 hours, 18 minutes before the deadline
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D.S. MINER's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#682.9472.947
Overall#912.6842.684
Theme#922.3682.368
Design#932.6842.684
Artistic#932.7892.789
Technical#992.6322.632

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Enjoyed playing this! Cool game! :)

Submitted

Nice job, works well !

Submitted

Good job making you first game!! Well done, it was fun!

Developer

Thank you very much.  The bones are there, and it's given me a few ideas for the future.  Looking forward to making more.

Submitted

nice game. interesting idea. especially nice for a first game.

Developer

Thanks.  I appreciate it.  It's one I really wish id started sooner to add a bit more to, but for a first game, I'm just proud to have gotten an actual game together with all the basics intact.  

Submitted

Okay, that was pretty darn good for a first game. My highest score was 17000!

Though, I would say that making player (or asteroid) hurtbox or hitbox respectively a bit smaller would make the game feel better. As for mouse required in the menu, you can fix this relatively easy by putting $Button.grab_focus() in the _ready() function.

Developer(+1)

Thanks very much.  100% agree about the hitbox.  I'm going to get rid of the constraint where you're only allowed fly on the bottom half of the screen.  Thanks for the button grab code suggestion, I'll make sure to add that when I update this (or more likely just redo it).  

Submitted

"Your Sacrifice was not in vain, you earned $0 for the company"

It felt like I was being used :D

Submitted

This was fun! It would be nice to know where the “walls” are and it was hard as hell. But not half bad. I really enjoyed it and even visually the game is really nice. I like the dark humor! Thanks for the game.

Developer(+1)

I'm glad you enjoyed some of it.  I have some halfassed plans to update it once the jam is over, one of which includes removing the boundaries entirely so you'd be able to move anywhere on the screen you wish.  Thanks for the feedback :)

Submitted

Glad to hear you will work more on this! And I enjoyed most of it not just “some of it”. I am trying to always give (in my opinion at least) a valuable feedback.

Submitted

I liked the core concept being very simple, but it felt like there needed to be either a difficulty curve or more tolerance for failure.

The area you can move being restricted was also a bit unintuitive.

Developer

agreed 100%.  I fixed both in an update but too late to submit for the jam   The extra movement range opens it right up and the ramping difficulty gives a bit more sense of progression..

Submitted

I didn't read the instruction so I didn't thought that shards will kill me, they look like decoration. The fisrt several times (before reading the description) I thought that shoot). In general good enough

Submitted

The game was not bad, but it has technical problems. instead of closing the game when you press the exit button while playing the gamehalf of the image remains on the screen and the other half disappears.

Developer

That's a new one on me.  I'll have a look next time I'm at the pc.  Sounds more like an issue with itch than with the actual game, but if anyone else runs into that, please chime in.

Submitted

This is a bit hard.  However, I like the take that someone else is doing the shooting.  The controls are good  and I like the premise.  Good work :)

Developer

Thanks very much, appreciate that.  I'm especially happy you found the controls felt responsive and tight enough for the style of game.   This is one of those games where I feel like it could be improved easily with more time spent.  The difficulty was originally planned to start with one asteroid falling every few seconds, just to get the player used to the mechanics.  Then that time between would get shorter as a higher score was reached.  An easy enough thing to implement, but for me, would have taken an hour to figure out how to set it up across the mashup of scripts I had going on.  As it is now, it starts out kinda hard and just stays that way, so there's really no progression happening.