If you have some time tonight, just hop on to youtube and look for "how to create a simple UI in godot". Watch it once to get a bit of an understanding what's happening, and then follow it step by step during the jam if you want. As far as assets, grab the asset pack that's advertised on the main page. It's got a lot of stuff and should take the guesswork out of all of that. Worst case, use them while you're making the thing and then when you're done, go find some other free stuff you like the look of more. Other than that, just break your idea up into little chunks and look up how to do each thing. Making a player, make it move, make it bump things, make things die, etc. Remember there's no pressure to any of this, and there's people with even less experience than you. Enjoy yourself and have some fun with the whole thing. Good luck :)
Aerionix
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It is enabled. Here is where I found out why we should have all been using godot 3 instead of 4. 4 forces us to use this experimental setting on itch for the SharedArrayBuffer. While for the most part folks aren't having a problem, I've been seeing the occasional issue pop up like this on some other projects where even though its enabled, the error is still occurring for some people, primarily those using FireFox. I'm sorry you weren't able to play due to this and hopefully it's a problem that's dealt with soon.
Thanks very much, appreciate that. I'm especially happy you found the controls felt responsive and tight enough for the style of game. This is one of those games where I feel like it could be improved easily with more time spent. The difficulty was originally planned to start with one asteroid falling every few seconds, just to get the player used to the mechanics. Then that time between would get shorter as a higher score was reached. An easy enough thing to implement, but for me, would have taken an hour to figure out how to set it up across the mashup of scripts I had going on. As it is now, it starts out kinda hard and just stays that way, so there's really no progression happening.
I'm going to come back to this one. I like the concept and I feel that the difficulty I'm experiencing may just be due to not getting the hang of the controls. I like the physics but once the character starts rolling, it seems impossible to get full control over it ever again. Still, I get what you're doing with it, and I really like it enough that i'm going to try it some more later. Good job and good luck in the jam!
So i played this for a bit, and there's some good going on here. It's especially cool that it was made by students. Some background on how the project came about and the developer experiences would be a great companion to this. The platformer stuff was decent, no bugs or jitters. It kept me playing even after a couple of deaths. But then I hit a red portal, and ended up in a strange 3d space with no guidance of what to do or where to go. I ended up just roaming about until I fell into a hole.
As a platformer, you get a gold star for the early concepts. But whatever that was afterward... lost me lol.
Great job to you all, and good luck in the jam!

