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A jam submission

SHIPPEOView game page

Try to reach the end of the level with less energy possible !
Submitted by zarocksx — 7 days, 3 hours before the deadline
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SHIPPEO's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#972.2922.462
Gameplay#992.5062.692
Technical#1032.5782.769
Design#1102.5062.692
Overall#1132.4352.615
Artistic#1242.2922.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Difficult as heck! I never got past level 3 because I had no idea where the goal was, but a decent basis so far!

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Comments

Submitted

Harded game of the jam but... it kinda makes you feel like you can do it... But.. I can't.  It was nice to play though :)

Submitted(+1)

Seconding the request for a pointer to the goal, I felt very lost 😬 I somehow managed to constantly get the ship into a spin which I then could no longer recover from, so I think I might have misunderstood the exact nature of the controls 🙈

Great idea however!

Submitted(+1)

So hard, but very fun. A pointer to the goal would be great. I died many times, like really many. Feels a bit blunt without the sounds. I enjoyed it, thanks for the game!

Developer(+1)

Hey thx for all the review, i'm waiting for the GoGodotJudging and then i will write a post mortem about it
thx a lot for the support 

Submitted(+1)

There is always one game in a jam that I have to beat... and pretty damn sure this game is it.

Obviously the game need more polish and sound and music would be a big help. The game is really hard, but think I can beat it - checkpoints would be really nice though as the levels seem a little long

Submitted(+1)

This felt very difficult to control, and the use of theme seems sort of contrived. Asteroids with gravity but it is also golf is a hard sell already, but not tuning the controls seems like a fatal flaw.

It does look fine, however.

Submitted(+1)

I'm going to come back to this one.   I like the concept and I feel that the difficulty I'm experiencing may just be due to not getting the hang of the controls.  I like the physics but once the character starts rolling, it seems impossible to get full control over it ever again.  Still, I get what you're doing with it, and I really like it enough that i'm going to try it some more later.   Good job and good luck in the jam!