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Thanks very much, appreciate that.  I'm especially happy you found the controls felt responsive and tight enough for the style of game.   This is one of those games where I feel like it could be improved easily with more time spent.  The difficulty was originally planned to start with one asteroid falling every few seconds, just to get the player used to the mechanics.  Then that time between would get shorter as a higher score was reached.  An easy enough thing to implement, but for me, would have taken an hour to figure out how to set it up across the mashup of scripts I had going on.  As it is now, it starts out kinda hard and just stays that way, so there's really no progression happening.