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gleam glean gloom glint's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #79 | 2.958 | 3.455 |
Artistic | #101 | 2.958 | 3.455 |
Overall | #134 | 2.507 | 2.927 |
Design | #134 | 2.413 | 2.818 |
Technical | #144 | 2.413 | 2.818 |
Gameplay | #165 | 1.791 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The idea about generating power to lights and doors is genious. The mechanic is great, but the clicking gets tedious really fast. I don't know if mouse scroll wheel would work better. The generator and the monsters have really good design. Well done.
thank you so much for taking the time to play my game, i'll be sure to fix that in the upcoming updates, for now it's not allowed to update the game any further until the voting period is over
this monsters :)
I found the enemies design really really cool and the gameplay is invetive and different I think it was a good use of the theme, great job!
thank you ^^
Cool.
thank you ^^
cool concept, but the clicking ruined the immersion a bit because the sound was too loud and the camera shake was inevitable
i kinda did that on purpose,although i can see why one would find it annoying . maybe in future updates i'll change it to just holding down a single key .either way. thank you so much for taking the time to play ^^
Nice concept ! Maybe improve the UI with a map at the top left of the screen.
thank you for the feedback. I'll make sure to improve the ui
Interesting concept. nothing at all seemed to happen in the 1st level so I skipped around after trying it a couple of times. Maybe I missed something?
I love art on the spooky lad who showed up in a later level, as well as the animation ("best quality: his wiggles"). though I'm not a fan of jump scares, so I'm glad my instincts told me to turn the sound down, or i would have been much too frightened to play any more games.
I don't think I could personally handle playing more of this, but I bet it could be enjoyed by many fans of the modern-classic genre of "manipulate objects at certain intervals to prevent a scary jumpscare" games.
Thanks for taking the time to play the game. The first level is just to get you going with the game mechanics. And yeah the thing about the game is that you have to listen for their breathings so you know where they are before flashing your light at them. Again. Huge thanks for playing