I loved the stealth elements! There are several forms of detection for the enemies, and this is what the player should consider for attacking them. It could use some different attack patterns for different enemies, but is off to a good start! Very fun game xD
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Battery Powered UFO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #90 | 2.832 | 3.167 |
Theme | #91 | 2.832 | 3.167 |
Gameplay | #98 | 2.683 | 3.000 |
Overall | #116 | 2.683 | 3.000 |
Technical | #118 | 2.683 | 3.000 |
Artistic | #148 | 2.385 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Of course graphics could be improved (I am talking about they being more coherent, not made by a better artist), but tha variety in enemies was quite intresting. An opinion is that you could also have a health bar, so you dont die of just one bullet. Good Job!
Cool idea for bullet heck game. Movement is responsive and energy meter forces player to be more aggressive. It bothered me a little that some visuals had different art style than others. Well done.
i liked the audio, but exploding needs more explanation, why i die? what can i do to evade this problem? A retry button would be great also, but i liked your use of the theme.
Super cute visuals and pleasant audio. I like how the different enemy types work together to make it increasingly difficult to close in on them, and I feel like I have just enough time to maneuver if I'm smart about it.
It would be neat if the triple-type enemies were presented as a sort of mini-boss so you had to kill them to progress. I didn't play for very long but it seems like avoiding them works better atm.
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