That's a very hard game but it has got a lot of flavor. Really nice concept and art! It's fun for a while. One thing you might want to try to improve is having more packed restaurant so there would be more action and maybe add a slower difficulty progression with careful level-design. But for a jam a very nice job!
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it
Play game
Just Serve It, Monke!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2988 | 2.777 | 3.000 |
Overall | #3396 | 2.520 | 2.722 |
Enjoyment | #3456 | 2.315 | 2.500 |
Presentation | #3537 | 2.469 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You carry diced vegetables with physics
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The game was mostly fun, the game loop is well designed. I really wish I could've beaten it, but there was a bug that made it so the game paused every time I tried the first jump (but only after getting vegetables). Since it's supposed to be a rage game I can't say that making the player do a hard double jump as the first jump is a bad idea. I probably could get used to it if the game didn't pause while I was trying to jump, removing all my momentum. And of course the jump can't be completed without momentum either. But still, every part of the game after the first jump was great, just as fun as it looked on the stream. I loved the music, the story, the physics, and the art. I even noticed how you gave the player jump particles. I liked the effect on the main menu background too! Great game!
Thanks for playing. It keeps pausing the game everytime you try to jump is because you use Space to jump. Unity's default settings somehow allows you to click the button you hover over when you press Space for some reason. It was definitely not intended. I only found about it after the game jam ended so it was too late to patch it. It's clearly pointed out in the instructions that you should use W to jump but I can understand that it's just muscle memory for some people to jump with Space. I wish I didn't add Space to the input list for jumping for accessibility in the first place. But yeah, thank you for the feedback. I hope you can give our game another try with knowing how to avoid that one silly bug...
The serving part of the game is perfect, the physics, the player movement, the friction, everything feels just right. I had a lot of fun serving food for the elephant, now the platforming part is very hard, way harder than delivering food. Was fun to serve the diced vegetables to the hungry elephant thought <3
I really like the idea! It's a good interpretation of the theme, and makes it very unique! The physics of the objects is really fun to play with. Nice work!
I liked the idea. I'd like to be able to move my tray a bit faster though. And I'm not really sure whether I'd say that this fits the jam very well, with the veggies being squares. :D
It was very difficult with the controls and physics, but I think that was kind of the point :D
Thanks for playing! The conceptual reason for you not being able to move your tray really fast is because it's heavy and hard to balance for the monkey. There are also some technical reasons but mainly it made more sense because a giant metal tray is supposed to be heavy.
It fits to the theme because you're carrying "diced" vegetables. x) We thought everyone will go with the classic dice interpretation so we wanted to do something more unique with the theme.
Also yes, the point was to have kind of difficult and slippery controls because it's meant to be a rage game where you try to carry diced vegetables but they keep "rolling" and falling from your tray. :)
Thanks for the feedback. It means a lot to us.
I really like the concept, but the movement physics aren't the best, and the vegetables are too slippery. The art and audio were okay.
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