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A jam submission

Dice of MineView game page

Entry for GMTK Game Jam 2022
Submitted by lurosset — 2 hours, 1 minute before the deadline
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Dice of Mine's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#11313.2333.233
Creativity#12253.4333.433
Overall#12443.3333.333
Presentation#15913.3333.333

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
All available actions are decided through dice rolls

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+2)

Great concept! A full release of this would be super cool!

Developer

Thank you so much!

I'd love to further develop the concept. It's actually an idea I had some time ago and it fits the jam's theme, so we tried to fit it into what we could do in two days hahaha.

(+1)

Thank you :)

Would love to get a full release, it was allot of fun working on it. Lot's of updates to get our teeth into.

Submitted(+2)

i love the concept of the game, it is quite interesting and was fun to play! the art style is also great, i love the 2d sprites on a 3d background. overall very polished and fun. Good job!

Developer

Thank you very much for the kind words! We're glad you enjoyed the game :)

Cheers! :D

The 2d sprites on a 3d background came after a good chat about our strengths, I think it worked out well too :)

Submitted(+2)

I enjoyed the concept of this game and it's set up with a foundation where it could procedurally generate new levels if you went that route. All 5's, great work! : )

Developer

Thank you so much for the kind words! We're glad you enjoyed the concept and the art! It would be interesting to further develop the game and make it into a rogue-like (it was the initial idea)

Submitted(+2)

I like the art and the effects, the game concept is neat but it took a bit to figure out why I couldn't take actions sometimes.

Thanks for playing! I love our concept, but the execution needed a bit more time haha :)

Developer

Thank you for the feedback! Yeah, the (lack of) tutorial needs some work hehe

Submitted(+2)

Love the concept! I think like other people have said a little bit of tutorialization would be great. I would personally have liked a timer that showed when the dice would roll again, or some way to speed up the next roll if I have no actions left. Great concept!

Thanks! Yeah a tutorial is much needed, we had planned to have 20-ish levels in the game but didn't quite have the time :)

Developer

Thank you for the feedback, Riko! :)
Totally agree! Instructions are lacking hehe...

Submitted(+2)

Cool concept, took a while to figure how to play and what the colors meant. Love the use of rocks and enemies attacking the rocks as a way to make movement useful when you have no attacks. Design is great, some more tutorialization would go a long way. Well done!

Agree, we needed more levels to introduce the concepts better :) Thanks for playing!

Developer

Thanks a lot for the feedback, Joshua! I'd love to polish the game and a tutorial is one of the most important things it needs hahaha.

Submitted(+2)

Nice entry, good job!
The mechanic is fun, but sometimes frustrating (but hey, that's exactly what to expect by rolling a dice for every actions xD)

Hahaha, our original idea was even more luck based! Thanks for playing our game :)

Developer

Thank you for the kind words! :)

I understand the frustration with the lack of movement with some of the rolls hahahaha

(+2)

It took a while for me to understand the control and mechanics. Once I got it, it was a very enjoyable game, with a pleasing aesthetic. Good work, and kudos to the creators!

Thanks for the kind words on our game! :)

Developer

Thank you very much Flint!

Submitted(+2)

Its a nice idea, once you figure out how to move and attack. What exactly does the green dice do? i couldn't get it to work i think. A tutorial or at least a text in the description might help. However, because of the randomness you are sometimes tied to running away "catching your breath" so to speak... still fun tho and quite impressive for art, music and all, if most of it was created during the jam

Thanks for playing our game! It was all made during the jam! :)

Developer

Thanks for playing, Luca!
Hahahaha the lack of a tutorial really impacts the experience... sorry! The green dice are blocks, they absord one hit each, instead of decreasing your health. They last until the end of the next roll.

Submitted(+1)

I like the game idea itself and the art looks amazing. However, the main problem  I would say is the fact that even though your moves are tied to a timer, the enemies aren't which ends up with you kind of just frantically  trying to attack while getting tied to rng. I think the gameplay would be a lot better if it were turnbased but still tied to the dice themselves and then just overall less moves/dice per each dice roll so that you can plan ahead, but still try to account for luck. The gameplay itself seemed pretty intuitive and I just really like the thumbnail and the overall graphics of the game although the game could have benefited from a lot more juice. Anyways good luck on your submission and I did have fun praying for luck to not screw me over. -Sincerely, Henry_Hamster

Submitted(+2)

I like the game idea itself and the art looks amazing. However, the main problem  I would say is the fact that even though your moves are tied to a timer, the enemies aren't which ends up with you kind of just frantically  trying to attack while getting tied to rng. I think the gameplay would be a lot better if it were turnbased but still tied to the dice themselves and then just overall less moves/dice per each dice roll so that you can plan ahead, but still try to account for luck. The gameplay itself seemed pretty intuitive and I just really like the thumbnail and the overall graphics of the game although the game could have benefited from a lot more juice. Anyways good luck on your submission and I did have fun praying for luck to not screw me over. -Sincerely, Henry_Hamster

(+1)

Thanks four playing our game Henry! We got lucky by finding an amazing artist. :)

Developer(+1)

Thanks a lot Henry! Both for playing and for the thoughtful feedback! :)

Submitted(+2)

Cool concept! I found that in most levels, I was just running past everything to get to the exit. Block rolls feel redundant since you way outspeed basically any enemy, and attack rolls would be redundant if it wasn't for the last 2 stages that forced you to fight.

I think if you added some sort of tutorial or any explanation for what's going on or what you can do would improve the experience a ton. I was pretty confused at first on the objective, the controls, etc. Although these might be obvious to someone who's played a lot of similar games before, it's helpful to new players.

Even as a nerd gamer, some features felt "hidden" and I think should definitely be introduced somewhere (you can deflect arrows with an attack, the purple rocks disappear when all enemies die).

Overall it was a fun little game though! 
:>

Thanks for playing our game! You're totally right, we ended up running into more development issues than we expected and so we didn't have as much time to make the levels. :)

Developer

Thanks a lot for the feedback! Yeah, I agree... a better explanation of what's going on would make it easier to understand. Also the movement was indeed in need of balance hahaha

Submitted(+2)

You roll every few seconds to determine your movement and other stats.
Game looks nice enough. Has sounds and ok music that is somewhat repetitive.

My issue is with how the mechanic work. Often you are forced to sit there and watch your character die while the timer ticks down. The randomness of your stats does fit the theme, but it doesn't feel like the game is designed around it. If anything, the game might be better without the rng. 

Thanks for the feedback on our game! I agree, the initial concept was kind of flawed haha. We probably should have ditched the timer and just made it turn based. :)

Developer

Thanks for the feedback! :)
We planned to enable the player to swap dice between levels, but we had no time to properly add the feature :( I believe that would have made the dice mechanic more meaningfull.

(+2)

i loved this short game it was really fun but i felt a bit confused at the start

Thanks for playing! Hopefully you got it figured out eventually, we should have had a better tutorial haha :)