I love the wobbly pixel art style! The upgrade system is pretty nice and everything is well implemented, but I don't really understand what the score is for.
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Spiteful Diceroll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #140 | 3.963 | 3.963 |
Overall | #331 | 3.833 | 3.833 |
Presentation | #463 | 4.019 | 4.019 |
Creativity | #1039 | 3.519 | 3.519 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rolling a bunch of dice down a dice tower and hitting things with them!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Very fun and enjoyable game! I played for a while and enjoyed it. The visuals were fantastic and fits in with the color theme of the game <3
A nice chill game to relax with after a big jam, well done!
to be honest I didn't realize you could buy more dice until I pogo sticked my way into almost beating the second level. That's a me problem though- the game is wonderful, the sound fits excellently, and the dnd references made me smile. Great work!
I really like this! The music fits very well, and I love the hand-drawn pixel art style. I like the voice of all the descriptions a lot too :3
This was a lot of fun! reminded me of the old learn to fly games. I ended up getting every upgrade because it was so cool to see what each one did! plus your sound and visual design was on point for what you went for!
I love this artstyle, and the game itself is very polished and well done! Reminds me a lot of a few flash games I played when I was younger. The gameplay was simple and it was REALLY satisfying when I settled into the controls and started consecutively jumping on those dice people. The experience was short and sweet, and hell those upgrade descriptions are well written haha. I think the only issue I ran into was when I unlocked 2 dice, the secondary dice would knock the first one a bit lower which made it really difficult to get more air. Other than that, very unique take and good job on this submission!
super polished and incredibly awesome LEARN2FLY inspired game! While the playtime is short, it makes up for it with it's creative and downright funny upgrade descriptions. Clearly a high skill ceiling with the magnet upgrade.
Absolutely brilliant game, really fun to play and feels incredibly polished. Genuinely have no criticisms whatsoever, amazing that you made this in such a short time
Dude I just love your game! Feels so good once you reach max powerup and when you hit multiple enemies in a row
Was a fun game and nice graphics, could have been more fun with some more chaotic elements implemented!
Personally, I think it would have been cooler to have the extra dice you buy all be thrown out at the start and for all of them to be directed by the magnet and jump ability!
Thank you for playing!!! Yes I agree, I think a little more chaoticness would be more fun, I get the most enjoyment out of combo-ing a bunch of crits and getting a million dice on screen. I dabbled with letting the abilities effect EVERY die but it was kind of a headache to keep track of for dice that got off-screen.
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