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A jam submission

Mark Brown used to roll the diceView game page

Don't let your memes be dreams
Submitted by cha5m — 10 hours, 57 seconds before the deadline
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Mark Brown used to roll the dice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7663.4143.414
Overall#9573.4603.460
Creativity#10063.5343.534
Presentation#14213.4313.431

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My interactive experience is a mixed media interpolation of the popular "roll the dice meme" rendered with a state-of-the-art die-based rendering engine

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 34 to 15 of 34 · Next page · Last page
Submitted

If this doesn't win I am going to be quite disappointed. Breathtaking work!

epic.

Submitted

Jaw was on the floor for the whole performance. Bravo.

Best game.

"This has made me feel feelings i cannot explain in words. Thank you so much for sharing this experience with all of us."

Jokes aside, this is actually funny.

Submitted (1 edit) (+1)

Wait but how do you render that many dice without lag?


Developer (5 edits) (+1)

There are two ways, either you gpu instance the dice or you create a combined mesh of dice on the cpu and encode data in the die vertices. I did the latter but I think the former is probably better/easier. If you wanted to do this via gpu instancing look into DrawMeshInstanced in unity or Multimesh in godot.

For my case i also needed the dice to read from a texture so they can display the “virtual” screen. The instance obviously needs a position to draw, but also you gotta pass the pixel position of the die on the virtual screen (basically just the bottom left die gets 0,0 top right die gets 1,1)

Then you also pass in an axis about which to rotate the die. Then you put all this together in a shader. You read from the texture using those coordinates, then you rotate the die using https://en.m.wikipedia.org/wiki/Rodrigues%27_rotation_formula

Also in order to keep the polycount low I took a hi res die model and baked it down onto a simple cube with a normal map.

Submitted

I've been waiting for someone to use the meme... I've finally found it. Great job, absolutely amazing!

Submitted

Masterpiece

Submitted (1 edit)

wow

Submitted(+1)

This is the game of all time

Masterpiece! We have to push this and let Mark see this!

Submitted (1 edit)

🦀 Mark won't respond to this post 🦀

Submitted

i love you for making this

Submitted

This brought me to tears. Emotional. I never seen such emotion.

Submitted

Best game ever. Markio Brownis, please play

Submitted

Incredible

Submitted

i am in tears

(+1)

While the game itself has some potential, I found that the most interesting part of this game was the replay value. I found myself playing this for much longer than I needed to for an accurate rating.

In conclusion, this game is perfect.

Submitted

I didn't expect this and I think neither did anyone else! It's more a movie than a game, but a damn good one :kekW:

Submitted

Well, I wasn't expecting that. But it was... fun. Really.

Submitted

Enjoyment 5/5

the rest doesn't matter
Viewing comments 34 to 15 of 34 · Next page · Last page