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A jam submission

Abyss DiverView game page

Dive into a eldritch world of dice-rolling dungeons
Submitted by HouckDev — 1 hour, 52 minutes before the deadline
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Abyss Diver's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.8334.833
Creativity#364.3894.389
Overall#694.2044.204
Enjoyment#8253.3893.389

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The dungeon you crawl is made of dice, roll, place, and loot them

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Thanks for submitting your game to the stream, here's the interview; https://www.twitch.tv/videos/1539011946

Submitted(+1)

That's a very nice looking game with some clever mechanics combined together for a great experience. Great job with making it so immersive. I'm definitely gonna play more of it, especially if you make a quality of life update after jam with fixing little jitters. Overall amazing job!

Thanks for coming to my stream! I'm sorry that your game killed OBS and the stream wasn't that clear and neither is recording. You've still got my commentary so here's a link in case you'd like to refer to it

Developer

Thanks! ill def check out the recording, no worries on the stream problems, lots of my jam games end up being too resource intensive for lots of people, it was still fun to watch you play the other submissions!

Submitted(+1)

Easy one of the best looking games this jam. And GUYS CONSIDER: HE DID IT ON HIS OWN. Thats just insane. I encountered a few bugs and glitches, which is to be expected. But i would give this game a easy pass into the Video. Overall a tremendous feat. Good Job!

Submitted (1 edit) (+1)

Amazing effects, gorgeous graphics and great concept ! CONGRATULATIONS !

Submitted(+1)

It took me some time to understand what happens but I think I got it in the end. This was probably one of the most complex games I've tried so far (in terms of developing), and I think that it's a strong base for a game. With some polish and a tutorial this would improve a lot! And don't get me wrong, my game hasn't got a tutorial either so we're totally on the same page here haha!

Anyway, I really loved the aesthetic of the game, visually stunning and memorable. Good job on that!

Developer(+1)

Glad you enjoyed it, thanks for the feedback!
There actually is a tutorial, its labeled "briefing" on the main menu

Submitted

Yes I played the briefing first, and that was what initially confused me haha! But it's just a matter of trying things out and eventually they work.

Submitted(+1)

Very, very pretty, but also what the f*ck is happening.

Submitted(+1)

Atmosphere and aesthetics were on-point, but I couldn't figure out how to roll a tile into place. They would get stuck in a slanted position and I couldn't seem to move forward from there. I everything up until then was awesome and felt great though!

Developer (1 edit) (+1)

thank you! theres currently a bug where rolling a dice over your characters tile softlocks the game, to avoid this throw them against the edges of the play area to bounce them, once rolled you can move them anywhere you wont until they are locked

there will be a post-jam update that fixes this and many other bugs, as well as adding new content!

Submitted(+1)

Cool! I gave you a follow, I'll keep an eye out for the post-jam version! 

Submitted(+1)

Top notch aesthetics, but the gameplay is a bit glitch. Respawning doesn't work on the first level so if you fall off once you lose all you'll health, and the dice rooms often got stuck or clipped through the ground or something