There's way more than 1000! The game is entirely procedurally generated, environments, curiosities, [REDACTED], all different on every level!
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Thanks for checking the game out, glad you enjoyed it!
In the current build of the game it is not possible to reach the tower, however this will change in an update. Originally the premise was you were receiving transmissions from the tower through the radios you can occasionally find, with them becoming more clear and threatening the closer you get.
Id also love to see your video if you don't mind, thanks again!
No worries, glad you played it again! loved watching your video
id like to de-mystify some things a bit
> I totally agree on the lighting, but there is something new to aid that which I'm surprised you never found given how long you played, there's equipment you can find, keys, better flashlights, and some other stuff. Could just be RNG but there's a lot of stuff that was added to tie it in with some other projects of mine, mainly Radio Disturbance.
> The "levels" are procedurally generated of course, but as of the latest update some aspects are baked into them, such as area locations, features, events that can spawn. So some content does get locked behind certain levels. There are also special levels that can appear if you trek real far down namely partial 25.
> The faces you saw are very rare, very glad to see someone run into them, I find it hilarious that you encountered it on the one area I was hoping no one would see them though, Normally you can just get glimpses of them behind doorways.
Thanks for playing! While I don't think lost direction will be getting any new updates your feedback in the vid was invaluable, I will definitely consider it with newer projects!
hey! its actually a bug that this occurs, theres supposed to be some special secret stuff that happens every 25 levels, atm it soft locks the game. If you want to progress further you'll need to find an elevator on the previous level to skip the softlock.
and PS, there is no end, it is truly infinite
Heyo, thanks for reaching out. The game should run fine on most setups, it is made in unreal so it will demand more of your graphics card (hence the cooler getting louder). It should not demand enough of your setup to be harmful
Thanks! ill def check out the recording, no worries on the stream problems, lots of my jam games end up being too resource intensive for lots of people, it was still fun to watch you play the other submissions!
thank you! theres currently a bug where rolling a dice over your characters tile softlocks the game, to avoid this throw them against the edges of the play area to bounce them, once rolled you can move them anywhere you wont until they are locked
there will be a post-jam update that fixes this and many other bugs, as well as adding new content!
technically there is no way to win, the game is endless and will generate new floors and anomalies to suit, the win state is discovering these hidden things.
That being said, there is tons of hidden content to find and secrets to crack.
thanks! I assume this is the after first corpse you encounter, try running away from the enemy even before it notices you. if this is in reference to the main section afterward, follow the radio's tracker, the waves move faster and larger when looking in the direction of an objective.
i might be able to add such an option for ya, but its unlikely that lost direction will get another update due to... secrets...
however in the game files there should be some config files which you can edit manually, if i remember correctly you can find them under "saved"
thanks for your feedback! try booting it up a second time, there's a menu there where you can change the settings, I've deliberately removed the main menu on your first play so that it throws you right in.
Thank you for such a thorough review! if I decide to update the game again I will definitely keep these points in mind, especially controller support! Glad you're enjoying the game!
Oh and you brought up [EXPUNGED], there's something in one of the devlog post images, don't know which levels they appear on though.
absolutely incredible review! Thank you so much for taking the time to play and write this! Many people have been asking for some kind of hostile entity or monsters and this might just make me add them. You are right in that there is no hostile enemy, i initially didnt want to add them as the idea was to get lost and discover things, but the idea of hiding them deeper down might be a good compromise! Keep an eye out for an update, ill make sure your venture down to level 112 was worth it.
Thank you! The flashlight was intended to seem like it was in your other hand, and will move with your character and have a mind of its own. Ill definitely address this in some way if I update the game after the jam!