Thanks for checking it out and leaving such detailed feedback! I'm glad you liked it. The difficulty is definitely something I wish I spent more time tweaking, since a lot of it centers around game knowledge. You're right that the enemies with guns are supposed to be significantly more difficult to handle- I would have made them significantly rarer to encounter given a balance pass. The intent is that you'd have to find a firearm of your own to combat them- which you can find in specific locations (Gun store, church) or repair from one dropped by a enemy. I think for a post-jam update I'd include some notes and clues that can be found to hint at those spawn locations more, in addition to adding more ways to acquire them. More so a larger problem may be that I'm missing more ranged/indirect options for fighting enemies, sharpened stick traps, molotovs, electrified wire, were some planned options that got cut for time that would absolutely help deal with the difficulty spike that ranged enemies introduce.
And again, that you so much for diving head-first into the game, I'm glad you got some hours of enjoyment out of it :)





















