Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

Radio DisturbanceView game page

Distrust your senses in a never ending nightmare
Submitted by HouckDev — 8 hours, 34 minutes before the deadline
Add to collection

Play game

Radio Disturbance's page


CriteriaRankScore*Raw Score
Art Direction#933.6544.143
Game Design#1873.0873.500

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with to leave a comment.



The game looks stunning,the SFXs the lighting were amazing,i loved it


Holy... the sound effects while running alone genuinely gave me goosbumps. A little more direction would've been nice but definitely lives up to the horror genre. Some places were just too dark to see that made it a little annoying though. 

The largest game I've seen on the jam yet so I can only imagine the effort that went into this, especially with multiple game modes. Well done! 

Developer (1 edit) (+1)

thanks for the support! I appreciate it!

Not sure how far you made it, but there are several light sources you can find and use, you have to follow your radio to find them though.


Ah, I was just aimlessly running around after the first bit of the story. The ambience was almost too good, not the best with horror games so did't get very far y'know


I'm really confused. Apparently, I'm just not getting it. I get to the early part with the airlock door, and then I just go MIA without seeing anything. I tried it multiple times and looked all around but didn't notice any enemy or other pathways.


Ill implement some hints to this, as it is not obvious to most, but not responding to a prompt is also an option. hope that helps


The art and lighting are great. Loved the shadow and steps that seemingly come out of nowhere.

I didn't really understand the point and objective of the "Story" mode. I found the dead body and then the game was seemingly over but not.... maybe just me being stupid but couldn't get past that part, there was literally no where to go. I think adding some communications over the radio could help.

Developer (1 edit)

thanks! I assume this is the after first corpse you encounter, try running away from the enemy even before it notices you. if this is in reference to the main section afterward, follow the radio's tracker, the waves move faster and larger when looking in the direction of an objective.