Really enjoyed solving these puzzles as their solutions are open ended. The rabbit is cute and I like the feedback when running into a wall. Well done :)
Play game
Roll of the Dice's Cottontail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #654 | 3.692 | 3.692 |
| Overall | #827 | 3.521 | 3.521 |
| Enjoyment | #907 | 3.333 | 3.333 |
| Presentation | #1197 | 3.538 | 3.538 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A Rubik's Cube is kind of a die (at least in German it's the same word). Also, there's a species of cottontail rabbits called Dice's cottontail.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Wow, I like how you need to think in 3D to solve the levels. Love when a game makes me use my brain.
The music is also quite good, I felt really at peace 🙏 Congratulations!
When I press "Level selection", all I get is an empty sky without any buttons. In general, the picture is somehow shifted upwards.
I have not learned the tricks to solving rubiks cubes so my strategy involved a lot of flipping and hoping things worked out. So, some puzzles were easy and others were very hard (and I made it around half way through).
Art style is simple but effective. I personally had no problems with the controls, I'm just not great with these types of puzzles :)
Very cute, and an original take on the theme (using the cube aspect of dice)! I haven't attempted a Rubik's cube in a long time, but I was able to figure it out anyways (with some difficulty). The music is good but it gets a bit repetitive after awhile (although I understand making it longer might have taken more time than you had). Also the dragging to rotate the cube felt a bit off, and pressing space scrolls down the itch.io page on my browser (if you're using plain JavaScript, I think preventDefault is what you'd need to fix this iirc). But overall a good game.
(By the way, if you want to play on Firefox, right click the game, inspect element, find the "body" tag inside the iframe, and uncheck "display: flex")
Oh yeah, I totally forgot about spacebar scrolling; actually a little surprised it never came up when I tested the game. preventDefault will definitely be implemented in the post-jam version, but I sort of messed up archiving my code (i.e. I didn't do it at all, really need to init a git repo for this project), so it will probably not make it into this version of the game.
Also, good catch changing the css using the console!
Not sure how it fits the theme but its a really interesting puzzle game with really cute art. I struggled on the 3rd(?) puzzle and didn't finish it but it's still really cool.
Cool game with an interesting concept!
At first the graphics didn't really strike me as appealing, but the adorable rabbit and charming audio are super cute
The whole cube rotation was unfortunately a bit hard to use, I don't think it should rotate on the axis facing you, as the gravity doesn't change depending on your view either
Also I'm not sure if its because im a cuber, but the levels felt a bit easy?
Hey, thanks for the feedback! Yeah, we were actually shooting for a slightly lower difficulty this time around as I have a tendency to make puzzles a bit too hard. But probably it also has to do with the fact you're a cuber, as other people apparently did struggle a bit more with the levels 😅 I guess puzzle games are really hard to balance in a way that pleases everyone.
I agree that the rotation controls are a bit hard to use at the moment. Rotating on the axis facing you could be avoided if we're changing to Orbit Controls, but I'm a bit hesitant about that, as it would break the symmetry of the cube. We got some good feedback about lerping the cube to the closest side, though, which I quite like and will try to implement in the future.
Making puzzle levels is definitely very challenging, but I think for the jam and non cubers this should definitely do the trick!
For the rotation I don't think lerping to the closest side would work for me personally, since I usually want to see 2 or 3 sides at once...
I suggest having a look at other cube simulations, for example this one feels very nice as it always stays alligned... but I guess its personal preference in the end
Oh yeah, thanks for the link! That's pretty much what I mean with orbit controls; I'm not sure that's the technical term for it, but it's what THREE.js calls it, so I'm gonna stick with it. It definitely has some advantages, but as it breaks the perfect cube symmetry, I'll have to figure out how to best handle things like if the bunny changes its orientation (which I guess might be to reassign "top" and "bottom" every time rotation mode is entered). I think in the end probably the best thing might be to implement a few different possibilities and then let the player choose their favourite in the options screen.







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