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A jam submission

Roll Playing GameView game page

Fight monsters with a pool of dice in this charming, mathy roguelite!
Submitted by gamma_delta (@petrakat) — 1 day, 34 minutes before the deadline
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CriteriaRankScore*Raw Score

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your dice are at once your HP, weapons, and defense, and you do an awful lot of rolling them,

Did your team create the vast majority of the art during the 48 hours?


We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?


We created the vast majority of the music during the game jam

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I bet many people thought of RPG-like games for this jam, but you were the only crazy enough dude to actually try and pull something off in 48 hours. I am amazed, this is really great, congrats for the guts of trying to create an RPG for this jam and congrats for nailing it!


Wow this is more than I expected

Super fun, the descriptions are hilarious, the gameplay catchy, there is both strategy and randomness, very very fun game!


Haha, super fun game! The little descriptions, the style, really nice. I was a bit bored halfway through but then I actually had to use all the items and re-rolls and suddenly it became quite a challenging game. Well done!


Wowzier ! Really cool and fun game , I loved the unique textbook style theme ! Good Stuff overall !! 


Nice game!

And that's my loved type, resource management, only have a play on the fighter class, but I'll try another classes after write down this comment.


Nice sounds, music, interesting descriptions. Funny game.


"Roll a d20 to get 9001 mints! Trust me, I made this game!" -Twitch Chat

Very punny, great art style, good music, good GUI, fits the theme incredibly well. Good job.


fun game 


Wow! Really neat concept and presentation. I love how the combat is based on specific types of numbers, rather than just "big number = good." Really changes the way you have to think about your dice and items. (Should I be embarrassed that I had to google what "composite number" means?) 

My only minor complaint is that the text is quite hard to read, especially the numbers on the dice. I have to hover over every single roll just to see what the number is.

Overall I think this is my favorite game from this jam so far. I'll definitely be spending some more time with it and I hope you continue to update it after the jam!


Love the paper presentation. Reading the descriptions of the monsters was interesting as well. As a fan of Modron I'm happy to see them just about anywhere. lol. The planning ahead based on monsters you've seen in the past is also an interesting bit of extra strategy if you have the dice for it.

The two bits of feedback from my experience. The dice are hard to read and I basically always have to hover which feels like a waste of time. The second is the chests. They don't feel super impactful. I missed what I got from them half the time or just got nothing at all. A bit of flare and feedback could go a long way for the loots game feel.

Overall, a solid jam game. Feels well polished, something I know I always fall short of on my own jam games. Good scope and incorporates the theme well in an interesting mechanical way.


I love the stylization in this game! I did find the text and numbers to be a bit hard to read sometimes, but overall this is an engaging and unique experience.