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Love the paper presentation. Reading the descriptions of the monsters was interesting as well. As a fan of Modron I'm happy to see them just about anywhere. lol. The planning ahead based on monsters you've seen in the past is also an interesting bit of extra strategy if you have the dice for it.

The two bits of feedback from my experience. The dice are hard to read and I basically always have to hover which feels like a waste of time. The second is the chests. They don't feel super impactful. I missed what I got from them half the time or just got nothing at all. A bit of flare and feedback could go a long way for the loots game feel.

Overall, a solid jam game. Feels well polished, something I know I always fall short of on my own jam games. Good scope and incorporates the theme well in an interesting mechanical way.