Quite polished and fun! The difficultly does super spike but idm that cause love a challenge ;D really great job & well executed
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Godel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #719 | 4.020 | 4.020 |
Overall | #958 | 3.680 | 3.680 |
Creativity | #1118 | 3.735 | 3.735 |
Enjoyment | #1646 | 3.286 | 3.286 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
size is al that matters
Development Time
Comments
Very cool idea although makes it a bit too hard for me I kept dying over and over again. Btw I think the web version has scaling issues so I had to download the exe.
This play really well! Great work. You really get thrown in the deep end with how many enemies come at you from the get go. It would be nice if they were introduced 1-by-1 so we can learn their unique abilities and such. Great job though!
It's a great game! Feels super polished! Reminds me of Spore for some reason lol
But man, I suck at bullet hells :\
Very well polished and fun game :) Scaling to be different classes was a fun mechanic!
Ooooh, this is very similar to an idea we almost made - but wow am I glad we left it to y'all for this! The vibes and polish are fantastic, and the game is just plain fun though and through! Hidden gem of the jam for sure, this rocks!
Very impressive graphics - the aesthetic is very distinct and fun. Difficulty ramps up quickly, but nicely done!
Very polished and very fun. Each size had a different reason to be used (small to dodge, large to tank, medium for balance), and that nuance had me switching between the three in a very satisfying way.
Very polished! Well done! I loved how dynamic transformation mechanics are. And gameplay is really inventive, using potential of size changing mechanic
very cool twist on twin stick shooters! extremely polished and cool enemy designs!
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very good play on the theme and clever use of the scale mechanic. love the music!
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