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yahli05

111
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3
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A member registered Dec 23, 2023 · View creator page →

Creator of

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the cogs are all the same scene so my guess is that it comes down to placement and perspective that couldve communicated the placement better. thanks for the feedback! and damn im impressed my reel got to you! im glad it managed to reach other devs :D

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that was actually the original idea for the game (also fits into the countdown theme) but i just found it really unfun and frustrating rather than enjoyable and i didnt have much time to start tinkering with the idea too much with the limited time given, so i went with the power creep aspect in since i found it enjoyable in its own way. but i agree somewhere in the middle wouldve been more engaging. thanks for the feedback!

i did not go in expecting that much!!! its a really nice story the visuals are amazing and i really like the execution of it! great job!!!

i love how juicy the ui is! also satisfying gameplay (even when a bit confusing at time) i enjoyed it a lot!

thank u for the feedback!! i agree the level design couldve utilized the many cogs you get, thanks for the direction :)
i acutally never got to check rittzlers stuff (ive been meaning to) but i probably picked up some vibe inspirations from seeing it around a lot

Thank u!!

The freezing is a Godot quirk, tried to negate it with lot of workarounds sadly didn't have much to do 

thank you for the interest!! i made a sharelink for a desktop version since its also different renderer (godot web annoyances) 
https://limewire.com/d/c3leG#cPd7Q8vl26

if you prefer it directly on discord ill send there :)

pretty satisfying management game, love the sound design and how it fits the games theme, the run end made me laugh

dooope as hell!! i love the art direction and the combat is pretty nice :)))))

super charming!!! i love your character design

wow! i didnt even feel like i played this game! its like i clicked start suddenly i stare at a game over screen! really severed my expectation!...ance

really freaking good shaders too i love this

pretty nice escape game :) the rooms/maze is a bit samey so its pretty hard to see if youve done progress or went back, but pretty nice room layout design either way!

pretty damn polished! level design is really nice too :)

thank u!!!

thank you!! i was aware of the baseball on the ground problem, but ended up just letting you bounce them up if you ground slam letting you shoot them up again. the game crashes because i didnt cap out the level scaling so it just goes out of range and crashes lol. thanks for playing and for the attention to detail!

super smooth, very cute, artstyle reminds me of mosa lina

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holy slick

super polished, great sound design, would eat the shapes

i played it twice to kill aquarium pet again

lol, your review is great, the entire game was thrown together in like 10 hours so im glad you at least saw the vision enough to give 4 stars

what i meant is that the clouds are scrolling forward, but if the is flying forward, the clouds should scroll back, to imply that the ship is moving forward 

thank u! you can spam dash mid air for upward momentum, i shouldve made it clearer

really cool, this is by far the fastest of gameplays ive seen here

the concept is really funny, i feel like the hands were just an excuse for the artist to flex the hand drawing skills, and it was pretty damn hard (fun)

really polished, but also really evil

smooth execution for a schmup, felt pretty polished for what it is, good call for risk with the fuel. art is cute and fitting, only clouds are scrolling back which is kinda silly.

and VERY unique set of software used, lol

Hey thanks for the feedback!! I appreciate all of it

My use of the limitation was indeed speedrunning as there's seemingly always a better score (not that you have to chase it of course but there's no "ending" when you speedrun bc there will always be better score)

The surfer was originally supposed to be in the water but I made like 90% of the game in 10 hours bc I had no time in the weekend so I had to give up him going in the water which was originally in the game

Sorry the speed part isn't really felt, I could've probably added more sauce to make movement feel faster, I mostly just gave the character insane speed and power and tried to design the level in a way that makes these powers feel actually speedy, but I understand if  it didn't do well, I was kinda rushing it

Also youre right, I could've just done the slam with the same button as the dash but it was mostly split to avoid bugs, but your intuition is right with this one

Anyways thanks for engaging with my game and giving this review!! I appreciate it very much that you took your time to break it down🙏

Super fun

Pretty fun, I love the use of colors here

Very cute! The art is great!

super fun, no notes

really fun and polished! i dig that artstyle, fun puzzles too!

this is insane! so polished and fun and in such a short period! great job!!!

the artstyle is AWESEOME and the game is very addicting!

I really like the aesthetic of the game, very chilld :)
had a weird drift but was manageable
fun game!

super nice, very polished, cute story :)

this is AMAZING!!! how am i the first one to reply here, the polish here is insane and it has so much depth for a game jam

very well polished! kinda addicting

beside the very fluid animations, your sense of level design is great! well done!