the cogs are all the same scene so my guess is that it comes down to placement and perspective that couldve communicated the placement better. thanks for the feedback! and damn im impressed my reel got to you! im glad it managed to reach other devs :D
yahli05
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that was actually the original idea for the game (also fits into the countdown theme) but i just found it really unfun and frustrating rather than enjoyable and i didnt have much time to start tinkering with the idea too much with the limited time given, so i went with the power creep aspect in since i found it enjoyable in its own way. but i agree somewhere in the middle wouldve been more engaging. thanks for the feedback!
thank you for the interest!! i made a sharelink for a desktop version since its also different renderer (godot web annoyances)
https://limewire.com/d/c3leG#cPd7Q8vl26
if you prefer it directly on discord ill send there :)
thank you!! i was aware of the baseball on the ground problem, but ended up just letting you bounce them up if you ground slam letting you shoot them up again. the game crashes because i didnt cap out the level scaling so it just goes out of range and crashes lol. thanks for playing and for the attention to detail!
Hey thanks for the feedback!! I appreciate all of it
My use of the limitation was indeed speedrunning as there's seemingly always a better score (not that you have to chase it of course but there's no "ending" when you speedrun bc there will always be better score)
The surfer was originally supposed to be in the water but I made like 90% of the game in 10 hours bc I had no time in the weekend so I had to give up him going in the water which was originally in the game
Sorry the speed part isn't really felt, I could've probably added more sauce to make movement feel faster, I mostly just gave the character insane speed and power and tried to design the level in a way that makes these powers feel actually speedy, but I understand if it didn't do well, I was kinda rushing it
Also youre right, I could've just done the slam with the same button as the dash but it was mostly split to avoid bugs, but your intuition is right with this one
Anyways thanks for engaging with my game and giving this review!! I appreciate it very much that you took your time to break it down🙏







