Great instruction and I like how you incorporated the scaling theme into your tower defense game. Getting to unlock bigger and better defenses and facing bigger enemies is always exciting!! The only thing I would add is that when I got my ass kicked I went into negative health instead of dying haha. Overall great game!
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Fractal TD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #93 | 4.159 | 4.159 |
Overall | #294 | 4.000 | 4.000 |
Creativity | #647 | 3.932 | 3.932 |
Style | #921 | 3.909 | 3.909 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a game of TD on a fractal shape, which are known to scale infinitely. Incoming enemies and new turrets scale in size as it goes.
Development Time
(Optional) Please credit all assets you've used
see description for full credits
Comments
Very cool concept, the neon graphics look amazing and fractals are just cool in general. But you kinda cant lose, the life just drops to negative numbers xD I was at -1700 life when i reached round 50
I like the theme of fractals (recursion reference?). Really neat idea on the theme of scaling and a nice spin ion the traditional tower defence game. SFX and visual effects were on point and the game overall felt really polished. Holding the space to speed up the level was also a nice touch - nice job!
(Got to round 30 but itch is not letting me upload my screenshot >:()
Nice thought to use fractals, it's a solid little tower defense
Nice theme using fractals! I appreciate the instructions on screen while playing it, they work as a good tutorial, it really helps and I didn't feel lost. Well balanced timing. Good work!
Very fun! Played till wave 30
despite my efforts trying to crash the game placing a shooter on every possible spot at the end, everything hold up pretty well haha
I love the mathy take on the theme. Those hexagons messed me up!
Interesting concept for a tower defense, and executed well. I really liked the Wave tower and the way you could push enemies around to group them together and keep them away from the fractal. Good job!
Loved the gameplay style and the VFX is awesome! Really great work!
It's a fun game with nice looking visuals! Having to rethink the turret placement when the fractal scales up made it more interesting too.
I like that the game has a puzzle with the TD part super enjoyable
The fractal placement was a fantastic puzzle. I loved the enemy variety. The scaling fit the theme so well and introduced the mechanics of the game in a manner that always felt like you were playing the whole game. I loved the pushing enemies back mechanic Fantastic Job.
Loved the game! Took a few run to finish it in positive. I forgot that you can sell your unit for 100% of value so I spread my base when it grow!
Enjoyed it! Probably the best game I've played at the GMTK Game Jam so far this year :)
I did find it quite easy mind. I couldn't work out what the "Fractal Integrity" was (I ended on -10k). Maybe some way to offer jeopardy. So a bit of tinkering with the difficulty, or a high score method, would be great :)
But overall, a good fun game :)
Integrity is meant to be HP but I didn't code in a lose condition partly to save time and to let people continue if they feel like it, should they fall in the negative. Definitelly didnt do enough difficulty testing for the later waves and especially after adding selling which is the last thing I did.
Also thank you! Very flattering!
Love the fractal idea. Some improvements that come to mind:
- Being able to zoom in on your pieces in later stages
- Speeding enemies up for later stages, or an option for x6 or more speed. Even with x3 speed, the waves still feel slow.
- As the previous comment mentioned, the last few waves are a bit laggy (I only noticed this on x3 speed)
- The game feels a bit too easy, maybe lowering the $ drops could help?
Realy nice idea. It begin to lag at later waves and the flimmer of the rail is to much :)
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