Funny take on the jam's theme. The platforming was a little finicky so I agree with a previous comment that there should have been some acceleration with the platforming and I felt the screen shake was a tad bit too strong. Great work though!
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Boulder From Above's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1817 | 3.129 | 3.129 |
Presentation | #1890 | 3.387 | 3.387 |
Overall | #2009 | 3.254 | 3.254 |
Creativity | #2507 | 3.247 | 3.247 |
Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
So there is a boulder, which is usually used as trap to kill player. But here you are a boulder. Now you can feel yourself just as a boulders kill you games such terraria for example
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Love the comedy in here, especially the falling obstacles! Kept me wanting to go on to see what would happen next.
I like the feeling of weight behind the boulder, especially crushing all the scattered items. I would love to see the boulder gain speed over time, to emphasize this weight better.
I'd also recommend reducing the screen shake on every jump (maybe have it shake to a degree based on the fall distance, so big jumps get a big shake, but regular jumps don't disrupt the player as much.)
This is hilarious, from the concept to the absurd screen shake and sound effects its so funny and so enjoyable. Great submission!
This was super cool and really well done. The one thing I think it's missing is adding acceleration instead of giving the bolder a set speed. if you moved more slowly at first I think it would make the platforming more manageable while also giving that runaway boulder feel once you build up speed.
I let the green slime guy live on the 3rd level but couldn't beat the game to see if there's a secret ending or something
Cute art, the screen shake is really intense and sells the weight of the boulder. :>
I really liked the screen shake. That and the slow acceleration really helped give a sense of weight to the boulder
The intro is funny haha and the levels are good as well although it could use less camera shake
Cool idea and a very fun game! The part with the sharks(? or whatever those blue things are, it's kinda hard to tell when they're falling) is brutal, I wasn't able to get past it.
The boulder sure has an impact... the camera shake was a bit much for me tho. Other than that, a really neat game, art looks great!
I really enjoyed the idea and the design! Unfortunately I struggled with the controls due to the amount of camera shakes after each jump on a platform
A hilarious start to the game! I loved playing as a boulder who sees the adventurer as an "intruder"! I found the rumble effect after landing made it a bit difficult to see where I was landing with the floaty controls, but overall great stuff! :)
Absolutely excellent, I really enjoyed this! Such a fun concept and the presentation is top notch!
Thanks for rating our game. Great stuff! My favorite part was the bait and switch at the beginning. I really should've seen that coming considering the name. The landing of the boulder has some really nice juice. If you wanted to take this further, I think you could play up the inertia of the boulder as a mechanic (like a heavier sonic)
Cool Game! I finished it!
I liked a lot, i like games when you have to fight the controls.
A thing that i consider a problem is that the gameplay is way too repetitive, like, it is always the same thing, the same map... Some new mechanics or new maps would be nice
Overall, you made a great job! congrats!
I couldn't finish the game sadly, the boulder was too hard to control for me and i got stuck in a level :(
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